Struct HandTrackingSource
pub struct HandTrackingSource { /* private fields */ }
Implementations§
§impl HandTrackingSource
impl HandTrackingSource
pub const UNKNOWN: HandTrackingSource = _
pub const UNKNOWN: HandTrackingSource = _
Godot enumerator name: HAND_TRACKING_SOURCE_UNKNOWN
pub const UNOBSTRUCTED: HandTrackingSource = _
pub const UNOBSTRUCTED: HandTrackingSource = _
Godot enumerator name: HAND_TRACKING_SOURCE_UNOBSTRUCTED
pub const CONTROLLER: HandTrackingSource = _
pub const CONTROLLER: HandTrackingSource = _
Godot enumerator name: HAND_TRACKING_SOURCE_CONTROLLER
pub const MAX: HandTrackingSource = _
pub const MAX: HandTrackingSource = _
Godot enumerator name: HAND_TRACKING_SOURCE_MAX
Trait Implementations§
§impl Clone for HandTrackingSource
impl Clone for HandTrackingSource
§fn clone(&self) -> HandTrackingSource
fn clone(&self) -> HandTrackingSource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandTrackingSource
impl Debug for HandTrackingSource
§impl EngineEnum for HandTrackingSource
impl EngineEnum for HandTrackingSource
§impl FromGodot for HandTrackingSource
impl FromGodot for HandTrackingSource
§fn try_from_godot(
via: <HandTrackingSource as GodotConvert>::Via,
) -> Result<HandTrackingSource, ConvertError>
fn try_from_godot( via: <HandTrackingSource as GodotConvert>::Via, ) -> Result<HandTrackingSource, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandTrackingSource
impl GodotConvert for HandTrackingSource
§impl Hash for HandTrackingSource
impl Hash for HandTrackingSource
§impl IndexEnum for HandTrackingSource
impl IndexEnum for HandTrackingSource
§impl PartialEq for HandTrackingSource
impl PartialEq for HandTrackingSource
§impl ToGodot for HandTrackingSource
impl ToGodot for HandTrackingSource
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <HandTrackingSource as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <HandTrackingSource as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for HandTrackingSource
impl Eq for HandTrackingSource
impl StructuralPartialEq for HandTrackingSource
Auto Trait Implementations§
impl Freeze for HandTrackingSource
impl RefUnwindSafe for HandTrackingSource
impl Send for HandTrackingSource
impl Sync for HandTrackingSource
impl Unpin for HandTrackingSource
impl UnwindSafe for HandTrackingSource
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)