Struct TrackerHand
pub struct TrackerHand { /* private fields */ }
Implementations§
§impl TrackerHand
impl TrackerHand
pub const UNKNOWN: TrackerHand = _
pub const UNKNOWN: TrackerHand = _
Godot enumerator name: TRACKER_HAND_UNKNOWN
pub const LEFT: TrackerHand = _
pub const LEFT: TrackerHand = _
Godot enumerator name: TRACKER_HAND_LEFT
pub const RIGHT: TrackerHand = _
pub const RIGHT: TrackerHand = _
Godot enumerator name: TRACKER_HAND_RIGHT
pub const MAX: TrackerHand = _
pub const MAX: TrackerHand = _
Godot enumerator name: TRACKER_HAND_MAX
Trait Implementations§
§impl Clone for TrackerHand
impl Clone for TrackerHand
§fn clone(&self) -> TrackerHand
fn clone(&self) -> TrackerHand
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TrackerHand
impl Debug for TrackerHand
§impl EngineEnum for TrackerHand
impl EngineEnum for TrackerHand
§impl FromGodot for TrackerHand
impl FromGodot for TrackerHand
§fn try_from_godot(
via: <TrackerHand as GodotConvert>::Via,
) -> Result<TrackerHand, ConvertError>
fn try_from_godot( via: <TrackerHand as GodotConvert>::Via, ) -> Result<TrackerHand, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TrackerHand
impl GodotConvert for TrackerHand
§impl Hash for TrackerHand
impl Hash for TrackerHand
§impl IndexEnum for TrackerHand
impl IndexEnum for TrackerHand
§impl PartialEq for TrackerHand
impl PartialEq for TrackerHand
§impl ToGodot for TrackerHand
impl ToGodot for TrackerHand
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <TrackerHand as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <TrackerHand as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TrackerHand
impl Eq for TrackerHand
impl StructuralPartialEq for TrackerHand
Auto Trait Implementations§
impl Freeze for TrackerHand
impl RefUnwindSafe for TrackerHand
impl Send for TrackerHand
impl Sync for TrackerHand
impl Unpin for TrackerHand
impl UnwindSafe for TrackerHand
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)