Struct Rect2i
#[repr(C)]pub struct Rect2i {
pub position: Vector2i,
pub size: Vector2i,
}
Expand description
2D axis-aligned integer bounding box.
Rect2i
consists of a position, a size, and several utility functions. It is typically used for
fast overlap tests.
§All bounding-box types
You can convert to Rect2
using cast_float()
.
§Godot docs
Fields§
§position: Vector2i
The position of the rectangle.
size: Vector2i
The size of the rectangle.
Implementations§
§impl Rect2i
impl Rect2i
pub const fn new(position: Vector2i, size: Vector2i) -> Rect2i
pub const fn new(position: Vector2i, size: Vector2i) -> Rect2i
Create a new Rect2i
from a position and a size.
Godot equivalent: Rect2i(Vector2i position, Vector2i size)
pub const fn from_components(x: i32, y: i32, width: i32, height: i32) -> Rect2i
pub const fn from_components(x: i32, y: i32, width: i32, height: i32) -> Rect2i
Create a new Rect2i
from four i32
s representing position (x,y)
and size (width,height)
.
Godot equivalent: Rect2i(float x, float y, float width, float height)
pub fn from_corners(position: Vector2i, end: Vector2i) -> Rect2i
pub fn from_corners(position: Vector2i, end: Vector2i) -> Rect2i
Create a new Rect2i
with the first corner at position
and the opposite corner at end
.
pub const fn from_rect2(rect: Rect2) -> Rect2i
Rect2::cast_int()
pub const fn cast_float(self) -> Rect2
pub const fn cast_float(self) -> Rect2
Create a new Rect2
from a Rect2i
, using as
for i32
to real
conversions.
Godot equivalent: Rect2(Rect2i from)
pub const fn end(self) -> Vector2i
pub const fn end(self) -> Vector2i
The end of the Rect2i
calculated as position + size
.
Godot equivalent: Rect2i.size
property
pub fn set_end(&mut self, end: Vector2i)
pub fn set_end(&mut self, end: Vector2i)
Set size based on desired end-point.
Godot equivalent: Rect2i.size
property
pub fn abs(self) -> Rect2i
pub fn abs(self) -> Rect2i
Returns a Rect2i
with equivalent position and area, modified so that the top-left corner
is the origin and width
and height
are positive.
pub const fn encloses(self, other: Rect2i) -> bool
pub const fn encloses(self, other: Rect2i) -> bool
Returns true
if this Rect2i
completely encloses another one.
Any Rect2i
encloses itself, i.e. an enclosed Rect2i
does is not required to be a
proper sub-rect.
pub fn expand(self, to: Vector2i) -> Rect2i
pub fn expand(self, to: Vector2i) -> Rect2i
Returns a copy of this Rect2i
expanded so that the borders align with the given point.
pub const fn area(self) -> i32
pub const fn area(self) -> i32
Returns the area of the Rect2i
.
Godot equivalent: Rect2i.get_area
function
pub fn center(self) -> Vector2i
pub fn center(self) -> Vector2i
Returns the center of the Rect2i
, which is equal to position + (size / 2)
.
If size
is an odd number, the returned center value will be rounded towards position
.
Godot equivalent: Rect2i.get_center
function
pub fn grow(self, amount: i32) -> Rect2i
pub fn grow(self, amount: i32) -> Rect2i
Returns a copy of the Rect2i
grown by the specified amount
on all sides.
amount
may be negative, but care must be taken: If the resulting size
has
negative components the computation may be incorrect.
pub fn grow_individual(
self,
left: i32,
top: i32,
right: i32,
bottom: i32,
) -> Rect2i
pub fn grow_individual( self, left: i32, top: i32, right: i32, bottom: i32, ) -> Rect2i
Returns a copy of the Rect2i
grown by the specified amount on each side individually.
The individual amounts may be negative, but care must be taken: If the resulting size
has
negative components the computation may be incorrect.
pub fn grow_side(self, side: Side, amount: i32) -> Rect2i
pub fn grow_side(self, side: Side, amount: i32) -> Rect2i
Returns a copy of the Rect2i
grown by the specified amount
on the specified RectSide
.
amount
may be negative, but care must be taken: If the resulting size
has
negative components the computation may be incorrect.
pub const fn has_area(self) -> bool
pub const fn has_area(self) -> bool
Returns true
if the Rect2i
has area, and false
if the Rect2i
is linear, empty, or
has a negative size
.
pub const fn contains_point(self, point: Vector2i) -> bool
pub const fn contains_point(self, point: Vector2i) -> bool
Returns true
if the Rect2i
contains a point. By convention, the right and bottom edges
of the Rect2i
are considered exclusive, so points on these edges are not included.
Godot equivalent: Rect2i.has_point
function
pub fn intersection(self, b: Rect2i) -> Option<Rect2i>
pub fn intersection(self, b: Rect2i) -> Option<Rect2i>
Returns the intersection of this Rect2i
and b
.
If the rectangles do not intersect, None
is returned.
Note that rectangles that only share a border do not intersect.
pub fn intersects(self, b: Rect2i) -> bool
pub fn intersects(self, b: Rect2i) -> bool
Returns true
if the Rect2i
overlaps with b
(i.e. they have at least one
point in common)
pub const fn is_negative(self) -> bool
pub const fn is_negative(self) -> bool
Returns true
if either of the coordinates of this Rect2i
s size
vector is negative.
pub const fn assert_nonnegative(self)
pub const fn assert_nonnegative(self)
Assert that the size of the Rect2i
is not negative.
Certain functions will fail to give a correct result if the size is negative.
Trait Implementations§
§impl ApiParam for Rect2i
impl ApiParam for Rect2i
§fn owned_to_arg<'v>(self) -> <Rect2i as ApiParam>::Arg<'v>
fn owned_to_arg<'v>(self) -> <Rect2i as ApiParam>::Arg<'v>
impl AsArg<T>
. Read more§impl ArrayElement for Rect2i
impl ArrayElement for Rect2i
fn debug_validate_elements(_array: &Array<Self>) -> Result<(), ConvertError>
§impl Export for Rect2i
impl Export for Rect2i
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§fn as_node_class() -> Option<ClassName>
fn as_node_class() -> Option<ClassName>
§impl FromGodot for Rect2i
impl FromGodot for Rect2i
§fn try_from_godot(
via: <Rect2i as GodotConvert>::Via,
) -> Result<Rect2i, ConvertError>
fn try_from_godot( via: <Rect2i as GodotConvert>::Via, ) -> Result<Rect2i, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Rect2i
impl ToGodot for Rect2i
§impl Var for Rect2i
impl Var for Rect2i
fn get_property(&self) -> <Rect2i as GodotConvert>::Via
fn set_property(&mut self, value: <Rect2i as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info
, e.g. for enums/newtypes.impl AsArg<Rect2i> for Rect2i
impl Copy for Rect2i
impl Eq for Rect2i
impl GodotType for Rect2i
impl StructuralPartialEq for Rect2i
Auto Trait Implementations§
impl Freeze for Rect2i
impl RefUnwindSafe for Rect2i
impl Send for Rect2i
impl Sync for Rect2i
impl Unpin for Rect2i
impl UnwindSafe for Rect2i
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)