godot::meta

Trait ArrayElement

pub trait ArrayElement:
    GodotType
    + ToGodot
    + FromGodot
    + Sealed
    + ApiParam {
    // Provided method
    fn debug_validate_elements(_array: &Array<Self>) -> Result<(), ConvertError> { ... }
}
Expand description

Marker trait to identify types that can be stored in Array<T>.

The types, for which this trait is implemented, overlap mostly with GodotType.

Notable differences are:

  • Only VariantArray, not Array<T> is allowed (typed arrays cannot be nested).
  • Option is only supported for Option<Gd<T>>, but not e.g. Option<i32>.

§Integer and float types

u8, i8, u16, i16, u32, i32 and f32 are supported by this trait, however they don’t have their own array type in Godot. The engine only knows about i64 (“int”) and f64 (“float”) types. This means that when using any integer or float type, Godot will treat it as the equivalent of GDScript’s Array[int] or Array[float], respectively.

As a result, when converting from a Godot typed array to a Rust Array<T>, the values stored may not actually fit into a T. For example, you have a GDScript Array[int] which stores value 160, and you convert it to a Rust Array<i8>. This means that you may end up with panics on element access (since the Variant storing 160 will fail to convert to i8). In Debug mode, we add additional best-effort checks to detect such errors, however they are expensive and not bullet-proof. If you need very rigid type safety, stick to i64 and f64. The other types however can be extremely convenient and work well, as long as you are aware of the limitations.

u64 is entirely unsupported since it cannot be safely stored inside a Variant.

Also, keep in mind that Godot uses Variant for each element. If performance matters and you have small element types such as u8, consider using packed arrays (e.g. PackedByteArray) instead.

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

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impl ArrayElement for bool

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impl ArrayElement for f32

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impl ArrayElement for f64

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impl ArrayElement for i8

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impl ArrayElement for i16

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impl ArrayElement for i32

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impl ArrayElement for i64

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impl ArrayElement for u8

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impl ArrayElement for u16

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impl ArrayElement for u32

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impl<T> ArrayElement for Option<Gd<T>>
where T: GodotClass,

Implementors§