Struct CellShape
pub struct CellShape { /* private fields */ }
Implementations§
§impl CellShape
impl CellShape
pub const ISOMETRIC_RIGHT: CellShape = _
pub const ISOMETRIC_RIGHT: CellShape = _
Godot enumerator name: CELL_SHAPE_ISOMETRIC_RIGHT
pub const ISOMETRIC_DOWN: CellShape = _
pub const ISOMETRIC_DOWN: CellShape = _
Godot enumerator name: CELL_SHAPE_ISOMETRIC_DOWN
Trait Implementations§
§impl EngineEnum for CellShape
impl EngineEnum for CellShape
§impl FromGodot for CellShape
impl FromGodot for CellShape
§fn try_from_godot(
via: <CellShape as GodotConvert>::Via,
) -> Result<CellShape, ConvertError>
fn try_from_godot( via: <CellShape as GodotConvert>::Via, ) -> Result<CellShape, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for CellShape
impl ToGodot for CellShape
impl Copy for CellShape
impl Eq for CellShape
impl StructuralPartialEq for CellShape
Auto Trait Implementations§
impl Freeze for CellShape
impl RefUnwindSafe for CellShape
impl Send for CellShape
impl Sync for CellShape
impl Unpin for CellShape
impl UnwindSafe for CellShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)