Struct PlayMode
pub struct PlayMode { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for PlayMode
impl EngineEnum for PlayMode
§impl FromGodot for PlayMode
impl FromGodot for PlayMode
§fn try_from_godot(
via: <PlayMode as GodotConvert>::Via,
) -> Result<PlayMode, ConvertError>
fn try_from_godot( via: <PlayMode as GodotConvert>::Via, ) -> Result<PlayMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for PlayMode
impl ToGodot for PlayMode
impl Copy for PlayMode
impl Eq for PlayMode
impl StructuralPartialEq for PlayMode
Auto Trait Implementations§
impl Freeze for PlayMode
impl RefUnwindSafe for PlayMode
impl Send for PlayMode
impl Sync for PlayMode
impl Unpin for PlayMode
impl UnwindSafe for PlayMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)