Struct Flags
pub struct Flags { /* private fields */ }
Implementations§
§impl Flags
impl Flags
pub const DISABLE_DEPTH_TEST: Flags = _
pub const DISABLE_DEPTH_TEST: Flags = _
Godot enumerator name: FLAG_DISABLE_DEPTH_TEST
pub const ALBEDO_FROM_VERTEX_COLOR: Flags = _
pub const ALBEDO_FROM_VERTEX_COLOR: Flags = _
Godot enumerator name: FLAG_ALBEDO_FROM_VERTEX_COLOR
pub const SRGB_VERTEX_COLOR: Flags = _
pub const SRGB_VERTEX_COLOR: Flags = _
Godot enumerator name: FLAG_SRGB_VERTEX_COLOR
pub const USE_POINT_SIZE: Flags = _
pub const USE_POINT_SIZE: Flags = _
Godot enumerator name: FLAG_USE_POINT_SIZE
pub const FIXED_SIZE: Flags = _
pub const FIXED_SIZE: Flags = _
Godot enumerator name: FLAG_FIXED_SIZE
pub const BILLBOARD_KEEP_SCALE: Flags = _
pub const BILLBOARD_KEEP_SCALE: Flags = _
Godot enumerator name: FLAG_BILLBOARD_KEEP_SCALE
pub const UV1_USE_TRIPLANAR: Flags = _
pub const UV1_USE_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV1_USE_TRIPLANAR
pub const UV2_USE_TRIPLANAR: Flags = _
pub const UV2_USE_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV2_USE_TRIPLANAR
pub const UV1_USE_WORLD_TRIPLANAR: Flags = _
pub const UV1_USE_WORLD_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV1_USE_WORLD_TRIPLANAR
pub const UV2_USE_WORLD_TRIPLANAR: Flags = _
pub const UV2_USE_WORLD_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV2_USE_WORLD_TRIPLANAR
pub const EMISSION_ON_UV2: Flags = _
pub const EMISSION_ON_UV2: Flags = _
Godot enumerator name: FLAG_EMISSION_ON_UV2
pub const ALBEDO_TEXTURE_FORCE_SRGB: Flags = _
pub const ALBEDO_TEXTURE_FORCE_SRGB: Flags = _
Godot enumerator name: FLAG_ALBEDO_TEXTURE_FORCE_SRGB
pub const DONT_RECEIVE_SHADOWS: Flags = _
pub const DONT_RECEIVE_SHADOWS: Flags = _
Godot enumerator name: FLAG_DONT_RECEIVE_SHADOWS
pub const DISABLE_AMBIENT_LIGHT: Flags = _
pub const DISABLE_AMBIENT_LIGHT: Flags = _
Godot enumerator name: FLAG_DISABLE_AMBIENT_LIGHT
pub const USE_SHADOW_TO_OPACITY: Flags = _
pub const USE_SHADOW_TO_OPACITY: Flags = _
Godot enumerator name: FLAG_USE_SHADOW_TO_OPACITY
pub const USE_TEXTURE_REPEAT: Flags = _
pub const USE_TEXTURE_REPEAT: Flags = _
Godot enumerator name: FLAG_USE_TEXTURE_REPEAT
pub const INVERT_HEIGHTMAP: Flags = _
pub const INVERT_HEIGHTMAP: Flags = _
Godot enumerator name: FLAG_INVERT_HEIGHTMAP
pub const SUBSURFACE_MODE_SKIN: Flags = _
pub const SUBSURFACE_MODE_SKIN: Flags = _
Godot enumerator name: FLAG_SUBSURFACE_MODE_SKIN
pub const PARTICLE_TRAILS_MODE: Flags = _
pub const PARTICLE_TRAILS_MODE: Flags = _
Godot enumerator name: FLAG_PARTICLE_TRAILS_MODE
pub const ALBEDO_TEXTURE_MSDF: Flags = _
pub const ALBEDO_TEXTURE_MSDF: Flags = _
Godot enumerator name: FLAG_ALBEDO_TEXTURE_MSDF
pub const DISABLE_FOG: Flags = _
pub const DISABLE_FOG: Flags = _
Godot enumerator name: FLAG_DISABLE_FOG
Trait Implementations§
§impl EngineEnum for Flags
impl EngineEnum for Flags
§impl FromGodot for Flags
impl FromGodot for Flags
§fn try_from_godot(
via: <Flags as GodotConvert>::Via,
) -> Result<Flags, ConvertError>
fn try_from_godot( via: <Flags as GodotConvert>::Via, ) -> Result<Flags, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
impl Copy for Flags
impl Eq for Flags
impl StructuralPartialEq for Flags
Auto Trait Implementations§
impl Freeze for Flags
impl RefUnwindSafe for Flags
impl Send for Flags
impl Sync for Flags
impl Unpin for Flags
impl UnwindSafe for Flags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)