Struct Feature
pub struct Feature { /* private fields */ }
Implementations§
§impl Feature
impl Feature
pub const GLOBAL_MENU: Feature = _
pub const GLOBAL_MENU: Feature = _
Godot enumerator name: FEATURE_GLOBAL_MENU
pub const SUBWINDOWS: Feature = _
pub const SUBWINDOWS: Feature = _
Godot enumerator name: FEATURE_SUBWINDOWS
pub const TOUCHSCREEN: Feature = _
pub const TOUCHSCREEN: Feature = _
Godot enumerator name: FEATURE_TOUCHSCREEN
pub const MOUSE_WARP: Feature = _
pub const MOUSE_WARP: Feature = _
Godot enumerator name: FEATURE_MOUSE_WARP
pub const VIRTUAL_KEYBOARD: Feature = _
pub const VIRTUAL_KEYBOARD: Feature = _
Godot enumerator name: FEATURE_VIRTUAL_KEYBOARD
pub const CURSOR_SHAPE: Feature = _
pub const CURSOR_SHAPE: Feature = _
Godot enumerator name: FEATURE_CURSOR_SHAPE
pub const CUSTOM_CURSOR_SHAPE: Feature = _
pub const CUSTOM_CURSOR_SHAPE: Feature = _
Godot enumerator name: FEATURE_CUSTOM_CURSOR_SHAPE
pub const NATIVE_DIALOG: Feature = _
pub const NATIVE_DIALOG: Feature = _
Godot enumerator name: FEATURE_NATIVE_DIALOG
pub const WINDOW_TRANSPARENCY: Feature = _
pub const WINDOW_TRANSPARENCY: Feature = _
Godot enumerator name: FEATURE_WINDOW_TRANSPARENCY
pub const NATIVE_ICON: Feature = _
pub const NATIVE_ICON: Feature = _
Godot enumerator name: FEATURE_NATIVE_ICON
pub const ORIENTATION: Feature = _
pub const ORIENTATION: Feature = _
Godot enumerator name: FEATURE_ORIENTATION
pub const SWAP_BUFFERS: Feature = _
pub const SWAP_BUFFERS: Feature = _
Godot enumerator name: FEATURE_SWAP_BUFFERS
pub const CLIPBOARD_PRIMARY: Feature = _
pub const CLIPBOARD_PRIMARY: Feature = _
Godot enumerator name: FEATURE_CLIPBOARD_PRIMARY
pub const TEXT_TO_SPEECH: Feature = _
pub const TEXT_TO_SPEECH: Feature = _
Godot enumerator name: FEATURE_TEXT_TO_SPEECH
pub const EXTEND_TO_TITLE: Feature = _
pub const EXTEND_TO_TITLE: Feature = _
Godot enumerator name: FEATURE_EXTEND_TO_TITLE
pub const SCREEN_CAPTURE: Feature = _
pub const SCREEN_CAPTURE: Feature = _
Godot enumerator name: FEATURE_SCREEN_CAPTURE
pub const STATUS_INDICATOR: Feature = _
pub const STATUS_INDICATOR: Feature = _
Godot enumerator name: FEATURE_STATUS_INDICATOR
pub const NATIVE_HELP: Feature = _
pub const NATIVE_HELP: Feature = _
Godot enumerator name: FEATURE_NATIVE_HELP
pub const NATIVE_DIALOG_INPUT: Feature = _
pub const NATIVE_DIALOG_INPUT: Feature = _
Godot enumerator name: FEATURE_NATIVE_DIALOG_INPUT
pub const NATIVE_DIALOG_FILE: Feature = _
pub const NATIVE_DIALOG_FILE: Feature = _
Godot enumerator name: FEATURE_NATIVE_DIALOG_FILE
Trait Implementations§
§impl EngineEnum for Feature
impl EngineEnum for Feature
§impl FromGodot for Feature
impl FromGodot for Feature
§fn try_from_godot(
via: <Feature as GodotConvert>::Via,
) -> Result<Feature, ConvertError>
fn try_from_godot( via: <Feature as GodotConvert>::Via, ) -> Result<Feature, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Feature
impl ToGodot for Feature
impl Copy for Feature
impl Eq for Feature
impl StructuralPartialEq for Feature
Auto Trait Implementations§
impl Freeze for Feature
impl RefUnwindSafe for Feature
impl Send for Feature
impl Sync for Feature
impl Unpin for Feature
impl UnwindSafe for Feature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)