Struct ScreenOrientation
pub struct ScreenOrientation { /* private fields */ }
Implementations§
§impl ScreenOrientation
impl ScreenOrientation
pub const LANDSCAPE: ScreenOrientation
pub const LANDSCAPE: ScreenOrientation
Godot enumerator name: SCREEN_LANDSCAPE
pub const PORTRAIT: ScreenOrientation
pub const PORTRAIT: ScreenOrientation
Godot enumerator name: SCREEN_PORTRAIT
pub const REVERSE_LANDSCAPE: ScreenOrientation
pub const REVERSE_LANDSCAPE: ScreenOrientation
Godot enumerator name: SCREEN_REVERSE_LANDSCAPE
pub const REVERSE_PORTRAIT: ScreenOrientation
pub const REVERSE_PORTRAIT: ScreenOrientation
Godot enumerator name: SCREEN_REVERSE_PORTRAIT
pub const SENSOR_LANDSCAPE: ScreenOrientation
pub const SENSOR_LANDSCAPE: ScreenOrientation
Godot enumerator name: SCREEN_SENSOR_LANDSCAPE
pub const SENSOR_PORTRAIT: ScreenOrientation
pub const SENSOR_PORTRAIT: ScreenOrientation
Godot enumerator name: SCREEN_SENSOR_PORTRAIT
pub const SENSOR: ScreenOrientation
pub const SENSOR: ScreenOrientation
Godot enumerator name: SCREEN_SENSOR
Trait Implementations§
§impl Clone for ScreenOrientation
impl Clone for ScreenOrientation
§fn clone(&self) -> ScreenOrientation
fn clone(&self) -> ScreenOrientation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ScreenOrientation
impl Debug for ScreenOrientation
§impl EngineEnum for ScreenOrientation
impl EngineEnum for ScreenOrientation
§impl FromGodot for ScreenOrientation
impl FromGodot for ScreenOrientation
§fn try_from_godot(
via: <ScreenOrientation as GodotConvert>::Via,
) -> Result<ScreenOrientation, ConvertError>
fn try_from_godot( via: <ScreenOrientation as GodotConvert>::Via, ) -> Result<ScreenOrientation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ScreenOrientation
impl GodotConvert for ScreenOrientation
§impl Hash for ScreenOrientation
impl Hash for ScreenOrientation
§impl PartialEq for ScreenOrientation
impl PartialEq for ScreenOrientation
§impl ToGodot for ScreenOrientation
impl ToGodot for ScreenOrientation
impl Copy for ScreenOrientation
impl Eq for ScreenOrientation
impl StructuralPartialEq for ScreenOrientation
Auto Trait Implementations§
impl Freeze for ScreenOrientation
impl RefUnwindSafe for ScreenOrientation
impl Send for ScreenOrientation
impl Sync for ScreenOrientation
impl Unpin for ScreenOrientation
impl UnwindSafe for ScreenOrientation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more