Struct MenuItems
pub struct MenuItems { /* private fields */ }
Implementations§
§impl MenuItems
impl MenuItems
pub const SELECT_ALL: MenuItems = _
pub const SELECT_ALL: MenuItems = _
Godot enumerator name: MENU_SELECT_ALL
pub const SUBMENU_TEXT_DIR: MenuItems = _
pub const SUBMENU_TEXT_DIR: MenuItems = _
Godot enumerator name: MENU_SUBMENU_TEXT_DIR
pub const DIR_INHERITED: MenuItems = _
pub const DIR_INHERITED: MenuItems = _
Godot enumerator name: MENU_DIR_INHERITED
pub const DISPLAY_UCC: MenuItems = _
pub const DISPLAY_UCC: MenuItems = _
Godot enumerator name: MENU_DISPLAY_UCC
pub const SUBMENU_INSERT_UCC: MenuItems = _
pub const SUBMENU_INSERT_UCC: MenuItems = _
Godot enumerator name: MENU_SUBMENU_INSERT_UCC
pub const INSERT_LRM: MenuItems = _
pub const INSERT_LRM: MenuItems = _
Godot enumerator name: MENU_INSERT_LRM
pub const INSERT_RLM: MenuItems = _
pub const INSERT_RLM: MenuItems = _
Godot enumerator name: MENU_INSERT_RLM
pub const INSERT_LRE: MenuItems = _
pub const INSERT_LRE: MenuItems = _
Godot enumerator name: MENU_INSERT_LRE
pub const INSERT_RLE: MenuItems = _
pub const INSERT_RLE: MenuItems = _
Godot enumerator name: MENU_INSERT_RLE
pub const INSERT_LRO: MenuItems = _
pub const INSERT_LRO: MenuItems = _
Godot enumerator name: MENU_INSERT_LRO
pub const INSERT_RLO: MenuItems = _
pub const INSERT_RLO: MenuItems = _
Godot enumerator name: MENU_INSERT_RLO
pub const INSERT_PDF: MenuItems = _
pub const INSERT_PDF: MenuItems = _
Godot enumerator name: MENU_INSERT_PDF
pub const INSERT_ALM: MenuItems = _
pub const INSERT_ALM: MenuItems = _
Godot enumerator name: MENU_INSERT_ALM
pub const INSERT_LRI: MenuItems = _
pub const INSERT_LRI: MenuItems = _
Godot enumerator name: MENU_INSERT_LRI
pub const INSERT_RLI: MenuItems = _
pub const INSERT_RLI: MenuItems = _
Godot enumerator name: MENU_INSERT_RLI
pub const INSERT_FSI: MenuItems = _
pub const INSERT_FSI: MenuItems = _
Godot enumerator name: MENU_INSERT_FSI
pub const INSERT_PDI: MenuItems = _
pub const INSERT_PDI: MenuItems = _
Godot enumerator name: MENU_INSERT_PDI
pub const INSERT_ZWJ: MenuItems = _
pub const INSERT_ZWJ: MenuItems = _
Godot enumerator name: MENU_INSERT_ZWJ
pub const INSERT_ZWNJ: MenuItems = _
pub const INSERT_ZWNJ: MenuItems = _
Godot enumerator name: MENU_INSERT_ZWNJ
pub const INSERT_SHY: MenuItems = _
pub const INSERT_SHY: MenuItems = _
Godot enumerator name: MENU_INSERT_SHY
Trait Implementations§
§impl EngineEnum for MenuItems
impl EngineEnum for MenuItems
§impl FromGodot for MenuItems
impl FromGodot for MenuItems
§fn try_from_godot(
via: <MenuItems as GodotConvert>::Via,
) -> Result<MenuItems, ConvertError>
fn try_from_godot( via: <MenuItems as GodotConvert>::Via, ) -> Result<MenuItems, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for MenuItems
impl ToGodot for MenuItems
impl Copy for MenuItems
impl Eq for MenuItems
impl StructuralPartialEq for MenuItems
Auto Trait Implementations§
impl Freeze for MenuItems
impl RefUnwindSafe for MenuItems
impl Send for MenuItems
impl Sync for MenuItems
impl Unpin for MenuItems
impl UnwindSafe for MenuItems
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)