Struct HandJoints
pub struct HandJoints { /* private fields */ }
Implementations§
§impl HandJoints
impl HandJoints
pub const PALM: HandJoints = _
pub const PALM: HandJoints = _
Godot enumerator name: HAND_JOINT_PALM
pub const WRIST: HandJoints = _
pub const WRIST: HandJoints = _
Godot enumerator name: HAND_JOINT_WRIST
pub const THUMB_METACARPAL: HandJoints = _
pub const THUMB_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_METACARPAL
pub const THUMB_PROXIMAL: HandJoints = _
pub const THUMB_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_PROXIMAL
pub const THUMB_DISTAL: HandJoints = _
pub const THUMB_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_DISTAL
pub const THUMB_TIP: HandJoints = _
pub const THUMB_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_TIP
pub const INDEX_METACARPAL: HandJoints = _
pub const INDEX_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_METACARPAL
pub const INDEX_PROXIMAL: HandJoints = _
pub const INDEX_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_PROXIMAL
pub const INDEX_INTERMEDIATE: HandJoints = _
pub const INDEX_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_INTERMEDIATE
pub const INDEX_DISTAL: HandJoints = _
pub const INDEX_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_DISTAL
pub const INDEX_TIP: HandJoints = _
pub const INDEX_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_TIP
pub const MIDDLE_METACARPAL: HandJoints = _
pub const MIDDLE_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_METACARPAL
pub const MIDDLE_PROXIMAL: HandJoints = _
pub const MIDDLE_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_PROXIMAL
pub const MIDDLE_INTERMEDIATE: HandJoints = _
pub const MIDDLE_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_INTERMEDIATE
pub const MIDDLE_DISTAL: HandJoints = _
pub const MIDDLE_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_DISTAL
pub const MIDDLE_TIP: HandJoints = _
pub const MIDDLE_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_TIP
pub const RING_METACARPAL: HandJoints = _
pub const RING_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_METACARPAL
pub const RING_PROXIMAL: HandJoints = _
pub const RING_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_PROXIMAL
pub const RING_INTERMEDIATE: HandJoints = _
pub const RING_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_INTERMEDIATE
pub const RING_DISTAL: HandJoints = _
pub const RING_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_DISTAL
pub const RING_TIP: HandJoints = _
pub const RING_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_TIP
pub const LITTLE_METACARPAL: HandJoints = _
pub const LITTLE_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_METACARPAL
pub const LITTLE_PROXIMAL: HandJoints = _
pub const LITTLE_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_PROXIMAL
pub const LITTLE_INTERMEDIATE: HandJoints = _
pub const LITTLE_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_INTERMEDIATE
pub const LITTLE_DISTAL: HandJoints = _
pub const LITTLE_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_DISTAL
pub const LITTLE_TIP: HandJoints = _
pub const LITTLE_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_TIP
pub const MAX: HandJoints = _
pub const MAX: HandJoints = _
Godot enumerator name: HAND_JOINT_MAX
Trait Implementations§
§impl Clone for HandJoints
impl Clone for HandJoints
§fn clone(&self) -> HandJoints
fn clone(&self) -> HandJoints
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for HandJoints
impl Debug for HandJoints
§impl EngineEnum for HandJoints
impl EngineEnum for HandJoints
§impl FromGodot for HandJoints
impl FromGodot for HandJoints
§fn try_from_godot(
via: <HandJoints as GodotConvert>::Via,
) -> Result<HandJoints, ConvertError>
fn try_from_godot( via: <HandJoints as GodotConvert>::Via, ) -> Result<HandJoints, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandJoints
impl GodotConvert for HandJoints
§impl Hash for HandJoints
impl Hash for HandJoints
§impl IndexEnum for HandJoints
impl IndexEnum for HandJoints
§impl PartialEq for HandJoints
impl PartialEq for HandJoints
§impl ToGodot for HandJoints
impl ToGodot for HandJoints
impl Copy for HandJoints
impl Eq for HandJoints
impl StructuralPartialEq for HandJoints
Auto Trait Implementations§
impl Freeze for HandJoints
impl RefUnwindSafe for HandJoints
impl Send for HandJoints
impl Sync for HandJoints
impl Unpin for HandJoints
impl UnwindSafe for HandJoints
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)