Struct BodyState
pub struct BodyState { /* private fields */ }
Implementations§
§impl BodyState
impl BodyState
pub const LINEAR_VELOCITY: BodyState = _
pub const LINEAR_VELOCITY: BodyState = _
Godot enumerator name: BODY_STATE_LINEAR_VELOCITY
pub const ANGULAR_VELOCITY: BodyState = _
pub const ANGULAR_VELOCITY: BodyState = _
Godot enumerator name: BODY_STATE_ANGULAR_VELOCITY
Trait Implementations§
§impl EngineEnum for BodyState
impl EngineEnum for BodyState
§impl FromGodot for BodyState
impl FromGodot for BodyState
§fn try_from_godot(
via: <BodyState as GodotConvert>::Via,
) -> Result<BodyState, ConvertError>
fn try_from_godot( via: <BodyState as GodotConvert>::Via, ) -> Result<BodyState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BodyState
impl ToGodot for BodyState
impl Copy for BodyState
impl Eq for BodyState
impl StructuralPartialEq for BodyState
Auto Trait Implementations§
impl Freeze for BodyState
impl RefUnwindSafe for BodyState
impl Send for BodyState
impl Sync for BodyState
impl Unpin for BodyState
impl UnwindSafe for BodyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)