godot::classes::rendering_device

Struct DriverResource

pub struct DriverResource { /* private fields */ }

Implementations§

§

impl DriverResource

pub const LOGICAL_DEVICE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_LOGICAL_DEVICE

pub const PHYSICAL_DEVICE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_PHYSICAL_DEVICE

pub const TOPMOST_OBJECT: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_TOPMOST_OBJECT

pub const COMMAND_QUEUE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_COMMAND_QUEUE

pub const QUEUE_FAMILY: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_QUEUE_FAMILY

pub const TEXTURE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_TEXTURE

pub const TEXTURE_VIEW: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_TEXTURE_VIEW

pub const TEXTURE_DATA_FORMAT: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_TEXTURE_DATA_FORMAT

pub const SAMPLER: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_SAMPLER

pub const UNIFORM_SET: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_UNIFORM_SET

pub const BUFFER: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_BUFFER

pub const COMPUTE_PIPELINE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_COMPUTE_PIPELINE

pub const RENDER_PIPELINE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_RENDER_PIPELINE

pub const VULKAN_DEVICE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_DEVICE

pub const VULKAN_PHYSICAL_DEVICE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE

pub const VULKAN_INSTANCE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_INSTANCE

pub const VULKAN_QUEUE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_QUEUE

pub const VULKAN_QUEUE_FAMILY_INDEX: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX

pub const VULKAN_IMAGE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_IMAGE

pub const VULKAN_IMAGE_VIEW: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_IMAGE_VIEW

pub const VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT

pub const VULKAN_SAMPLER: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_SAMPLER

pub const VULKAN_DESCRIPTOR_SET: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET

pub const VULKAN_BUFFER: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_BUFFER

pub const VULKAN_COMPUTE_PIPELINE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE

pub const VULKAN_RENDER_PIPELINE: DriverResource = _

Godot enumerator name: DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE

Trait Implementations§

§

impl Clone for DriverResource

§

fn clone(&self) -> DriverResource

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Debug for DriverResource

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl EngineEnum for DriverResource

§

fn try_from_ord(ord: i32) -> Option<DriverResource>

§

fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
§

fn as_str(&self) -> &'static str

§

fn godot_name(&self) -> &'static str

§

fn from_ord(ord: i32) -> Self

§

impl FromGodot for DriverResource

§

fn try_from_godot( via: <DriverResource as GodotConvert>::Via, ) -> Result<DriverResource, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
§

impl GodotConvert for DriverResource

§

type Via = i32

The type through which Self is represented in Godot.
§

impl Hash for DriverResource

§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
§

impl PartialEq for DriverResource

§

fn eq(&self, other: &DriverResource) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
§

impl ToGodot for DriverResource

§

type ToVia<'v> = i32

Target type of to_godot(), which can differ from Via for pass-by-reference types. Read more
§

fn to_godot(&self) -> <DriverResource as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
§

fn to_variant(&self) -> Variant

Converts this type to a Variant.
§

impl Copy for DriverResource

§

impl Eq for DriverResource

§

impl StructuralPartialEq for DriverResource

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.