Struct InitialAction
pub struct InitialAction { /* private fields */ }
Implementations§
§impl InitialAction
impl InitialAction
pub const LOAD: InitialAction = _
pub const LOAD: InitialAction = _
Godot enumerator name: INITIAL_ACTION_LOAD
pub const CLEAR: InitialAction = _
pub const CLEAR: InitialAction = _
Godot enumerator name: INITIAL_ACTION_CLEAR
pub const DISCARD: InitialAction = _
pub const DISCARD: InitialAction = _
Godot enumerator name: INITIAL_ACTION_DISCARD
pub const MAX: InitialAction = _
pub const MAX: InitialAction = _
Godot enumerator name: INITIAL_ACTION_MAX
pub const CLEAR_REGION: InitialAction = _
pub const CLEAR_REGION: InitialAction = _
Godot enumerator name: INITIAL_ACTION_CLEAR_REGION
pub const CLEAR_REGION_CONTINUE: InitialAction = _
pub const CLEAR_REGION_CONTINUE: InitialAction = _
Godot enumerator name: INITIAL_ACTION_CLEAR_REGION_CONTINUE
pub const KEEP: InitialAction = _
pub const KEEP: InitialAction = _
Godot enumerator name: INITIAL_ACTION_KEEP
pub const DROP: InitialAction = _
pub const DROP: InitialAction = _
Godot enumerator name: INITIAL_ACTION_DROP
pub const CONTINUE: InitialAction = _
pub const CONTINUE: InitialAction = _
Godot enumerator name: INITIAL_ACTION_CONTINUE
Trait Implementations§
§impl Clone for InitialAction
impl Clone for InitialAction
§fn clone(&self) -> InitialAction
fn clone(&self) -> InitialAction
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for InitialAction
impl Debug for InitialAction
§impl EngineEnum for InitialAction
impl EngineEnum for InitialAction
§impl FromGodot for InitialAction
impl FromGodot for InitialAction
§fn try_from_godot(
via: <InitialAction as GodotConvert>::Via,
) -> Result<InitialAction, ConvertError>
fn try_from_godot( via: <InitialAction as GodotConvert>::Via, ) -> Result<InitialAction, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InitialAction
impl GodotConvert for InitialAction
§impl Hash for InitialAction
impl Hash for InitialAction
§impl IndexEnum for InitialAction
impl IndexEnum for InitialAction
§impl PartialEq for InitialAction
impl PartialEq for InitialAction
§impl ToGodot for InitialAction
impl ToGodot for InitialAction
impl Copy for InitialAction
impl Eq for InitialAction
impl StructuralPartialEq for InitialAction
Auto Trait Implementations§
impl Freeze for InitialAction
impl RefUnwindSafe for InitialAction
impl Send for InitialAction
impl Sync for InitialAction
impl Unpin for InitialAction
impl UnwindSafe for InitialAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)