Struct ShaderLanguage
pub struct ShaderLanguage { /* private fields */ }
Implementations§
§impl ShaderLanguage
impl ShaderLanguage
pub const GLSL: ShaderLanguage = _
pub const GLSL: ShaderLanguage = _
Godot enumerator name: SHADER_LANGUAGE_GLSL
pub const HLSL: ShaderLanguage = _
pub const HLSL: ShaderLanguage = _
Godot enumerator name: SHADER_LANGUAGE_HLSL
Trait Implementations§
§impl Clone for ShaderLanguage
impl Clone for ShaderLanguage
§fn clone(&self) -> ShaderLanguage
fn clone(&self) -> ShaderLanguage
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShaderLanguage
impl Debug for ShaderLanguage
§impl EngineEnum for ShaderLanguage
impl EngineEnum for ShaderLanguage
§impl FromGodot for ShaderLanguage
impl FromGodot for ShaderLanguage
§fn try_from_godot(
via: <ShaderLanguage as GodotConvert>::Via,
) -> Result<ShaderLanguage, ConvertError>
fn try_from_godot( via: <ShaderLanguage as GodotConvert>::Via, ) -> Result<ShaderLanguage, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShaderLanguage
impl GodotConvert for ShaderLanguage
§impl Hash for ShaderLanguage
impl Hash for ShaderLanguage
§impl PartialEq for ShaderLanguage
impl PartialEq for ShaderLanguage
§impl ToGodot for ShaderLanguage
impl ToGodot for ShaderLanguage
impl Copy for ShaderLanguage
impl Eq for ShaderLanguage
impl StructuralPartialEq for ShaderLanguage
Auto Trait Implementations§
impl Freeze for ShaderLanguage
impl RefUnwindSafe for ShaderLanguage
impl Send for ShaderLanguage
impl Sync for ShaderLanguage
impl Unpin for ShaderLanguage
impl UnwindSafe for ShaderLanguage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)