Struct ShaderStage
pub struct ShaderStage { /* private fields */ }
Implementations§
§impl ShaderStage
impl ShaderStage
pub const VERTEX: ShaderStage = _
pub const VERTEX: ShaderStage = _
Godot enumerator name: SHADER_STAGE_VERTEX
pub const FRAGMENT: ShaderStage = _
pub const FRAGMENT: ShaderStage = _
Godot enumerator name: SHADER_STAGE_FRAGMENT
pub const TESSELATION_CONTROL: ShaderStage = _
pub const TESSELATION_CONTROL: ShaderStage = _
Godot enumerator name: SHADER_STAGE_TESSELATION_CONTROL
pub const TESSELATION_EVALUATION: ShaderStage = _
pub const TESSELATION_EVALUATION: ShaderStage = _
Godot enumerator name: SHADER_STAGE_TESSELATION_EVALUATION
pub const COMPUTE: ShaderStage = _
pub const COMPUTE: ShaderStage = _
Godot enumerator name: SHADER_STAGE_COMPUTE
pub const MAX: ShaderStage = _
pub const MAX: ShaderStage = _
Godot enumerator name: SHADER_STAGE_MAX
pub const VERTEX_BIT: ShaderStage = _
pub const VERTEX_BIT: ShaderStage = _
Godot enumerator name: SHADER_STAGE_VERTEX_BIT
pub const FRAGMENT_BIT: ShaderStage = _
pub const FRAGMENT_BIT: ShaderStage = _
Godot enumerator name: SHADER_STAGE_FRAGMENT_BIT
pub const TESSELATION_CONTROL_BIT: ShaderStage = _
pub const TESSELATION_CONTROL_BIT: ShaderStage = _
Godot enumerator name: SHADER_STAGE_TESSELATION_CONTROL_BIT
pub const TESSELATION_EVALUATION_BIT: ShaderStage = _
pub const TESSELATION_EVALUATION_BIT: ShaderStage = _
Godot enumerator name: SHADER_STAGE_TESSELATION_EVALUATION_BIT
pub const COMPUTE_BIT: ShaderStage = _
pub const COMPUTE_BIT: ShaderStage = _
Godot enumerator name: SHADER_STAGE_COMPUTE_BIT
Trait Implementations§
§impl Clone for ShaderStage
impl Clone for ShaderStage
§fn clone(&self) -> ShaderStage
fn clone(&self) -> ShaderStage
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShaderStage
impl Debug for ShaderStage
§impl EngineEnum for ShaderStage
impl EngineEnum for ShaderStage
§impl FromGodot for ShaderStage
impl FromGodot for ShaderStage
§fn try_from_godot(
via: <ShaderStage as GodotConvert>::Via,
) -> Result<ShaderStage, ConvertError>
fn try_from_godot( via: <ShaderStage as GodotConvert>::Via, ) -> Result<ShaderStage, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShaderStage
impl GodotConvert for ShaderStage
§impl Hash for ShaderStage
impl Hash for ShaderStage
§impl PartialEq for ShaderStage
impl PartialEq for ShaderStage
§impl ToGodot for ShaderStage
impl ToGodot for ShaderStage
impl Copy for ShaderStage
impl Eq for ShaderStage
impl StructuralPartialEq for ShaderStage
Auto Trait Implementations§
impl Freeze for ShaderStage
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)