Struct CanvasItemTextureRepeat
pub struct CanvasItemTextureRepeat { /* private fields */ }
Implementations§
§impl CanvasItemTextureRepeat
impl CanvasItemTextureRepeat
pub const DEFAULT: CanvasItemTextureRepeat
pub const DEFAULT: CanvasItemTextureRepeat
Godot enumerator name: CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT
pub const DISABLED: CanvasItemTextureRepeat
pub const DISABLED: CanvasItemTextureRepeat
Godot enumerator name: CANVAS_ITEM_TEXTURE_REPEAT_DISABLED
pub const ENABLED: CanvasItemTextureRepeat
pub const ENABLED: CanvasItemTextureRepeat
Godot enumerator name: CANVAS_ITEM_TEXTURE_REPEAT_ENABLED
pub const MIRROR: CanvasItemTextureRepeat
pub const MIRROR: CanvasItemTextureRepeat
Godot enumerator name: CANVAS_ITEM_TEXTURE_REPEAT_MIRROR
pub const MAX: CanvasItemTextureRepeat
pub const MAX: CanvasItemTextureRepeat
Godot enumerator name: CANVAS_ITEM_TEXTURE_REPEAT_MAX
Trait Implementations§
§impl Clone for CanvasItemTextureRepeat
impl Clone for CanvasItemTextureRepeat
§fn clone(&self) -> CanvasItemTextureRepeat
fn clone(&self) -> CanvasItemTextureRepeat
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CanvasItemTextureRepeat
impl Debug for CanvasItemTextureRepeat
§impl EngineEnum for CanvasItemTextureRepeat
impl EngineEnum for CanvasItemTextureRepeat
§impl FromGodot for CanvasItemTextureRepeat
impl FromGodot for CanvasItemTextureRepeat
§fn try_from_godot(
via: <CanvasItemTextureRepeat as GodotConvert>::Via,
) -> Result<CanvasItemTextureRepeat, ConvertError>
fn try_from_godot( via: <CanvasItemTextureRepeat as GodotConvert>::Via, ) -> Result<CanvasItemTextureRepeat, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CanvasItemTextureRepeat
impl GodotConvert for CanvasItemTextureRepeat
§impl Hash for CanvasItemTextureRepeat
impl Hash for CanvasItemTextureRepeat
§impl IndexEnum for CanvasItemTextureRepeat
impl IndexEnum for CanvasItemTextureRepeat
§impl PartialEq for CanvasItemTextureRepeat
impl PartialEq for CanvasItemTextureRepeat
§impl ToGodot for CanvasItemTextureRepeat
impl ToGodot for CanvasItemTextureRepeat
impl Copy for CanvasItemTextureRepeat
impl Eq for CanvasItemTextureRepeat
impl StructuralPartialEq for CanvasItemTextureRepeat
Auto Trait Implementations§
impl Freeze for CanvasItemTextureRepeat
impl RefUnwindSafe for CanvasItemTextureRepeat
impl Send for CanvasItemTextureRepeat
impl Sync for CanvasItemTextureRepeat
impl Unpin for CanvasItemTextureRepeat
impl UnwindSafe for CanvasItemTextureRepeat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more