Struct CanvasLightShadowFilter
pub struct CanvasLightShadowFilter { /* private fields */ }
Implementations§
§impl CanvasLightShadowFilter
impl CanvasLightShadowFilter
pub const NONE: CanvasLightShadowFilter = _
pub const NONE: CanvasLightShadowFilter = _
Godot enumerator name: CANVAS_LIGHT_FILTER_NONE
pub const PCF5: CanvasLightShadowFilter = _
pub const PCF5: CanvasLightShadowFilter = _
Godot enumerator name: CANVAS_LIGHT_FILTER_PCF5
pub const PCF13: CanvasLightShadowFilter = _
pub const PCF13: CanvasLightShadowFilter = _
Godot enumerator name: CANVAS_LIGHT_FILTER_PCF13
pub const MAX: CanvasLightShadowFilter = _
pub const MAX: CanvasLightShadowFilter = _
Godot enumerator name: CANVAS_LIGHT_FILTER_MAX
Trait Implementations§
§impl Clone for CanvasLightShadowFilter
impl Clone for CanvasLightShadowFilter
§fn clone(&self) -> CanvasLightShadowFilter
fn clone(&self) -> CanvasLightShadowFilter
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CanvasLightShadowFilter
impl Debug for CanvasLightShadowFilter
§impl EngineEnum for CanvasLightShadowFilter
impl EngineEnum for CanvasLightShadowFilter
§impl FromGodot for CanvasLightShadowFilter
impl FromGodot for CanvasLightShadowFilter
§fn try_from_godot(
via: <CanvasLightShadowFilter as GodotConvert>::Via,
) -> Result<CanvasLightShadowFilter, ConvertError>
fn try_from_godot( via: <CanvasLightShadowFilter as GodotConvert>::Via, ) -> Result<CanvasLightShadowFilter, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CanvasLightShadowFilter
impl GodotConvert for CanvasLightShadowFilter
§impl Hash for CanvasLightShadowFilter
impl Hash for CanvasLightShadowFilter
§impl IndexEnum for CanvasLightShadowFilter
impl IndexEnum for CanvasLightShadowFilter
§impl PartialEq for CanvasLightShadowFilter
impl PartialEq for CanvasLightShadowFilter
§impl ToGodot for CanvasLightShadowFilter
impl ToGodot for CanvasLightShadowFilter
impl Copy for CanvasLightShadowFilter
impl Eq for CanvasLightShadowFilter
impl StructuralPartialEq for CanvasLightShadowFilter
Auto Trait Implementations§
impl Freeze for CanvasLightShadowFilter
impl RefUnwindSafe for CanvasLightShadowFilter
impl Send for CanvasLightShadowFilter
impl Sync for CanvasLightShadowFilter
impl Unpin for CanvasLightShadowFilter
impl UnwindSafe for CanvasLightShadowFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)