Struct EnvironmentAmbientSource
pub struct EnvironmentAmbientSource { /* private fields */ }
Implementations§
§impl EnvironmentAmbientSource
impl EnvironmentAmbientSource
pub const BG: EnvironmentAmbientSource = _
pub const BG: EnvironmentAmbientSource = _
Godot enumerator name: ENV_AMBIENT_SOURCE_BG
pub const DISABLED: EnvironmentAmbientSource = _
pub const DISABLED: EnvironmentAmbientSource = _
Godot enumerator name: ENV_AMBIENT_SOURCE_DISABLED
pub const COLOR: EnvironmentAmbientSource = _
pub const COLOR: EnvironmentAmbientSource = _
Godot enumerator name: ENV_AMBIENT_SOURCE_COLOR
pub const SKY: EnvironmentAmbientSource = _
pub const SKY: EnvironmentAmbientSource = _
Godot enumerator name: ENV_AMBIENT_SOURCE_SKY
Trait Implementations§
§impl Clone for EnvironmentAmbientSource
impl Clone for EnvironmentAmbientSource
§fn clone(&self) -> EnvironmentAmbientSource
fn clone(&self) -> EnvironmentAmbientSource
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentAmbientSource
impl Debug for EnvironmentAmbientSource
§impl EngineEnum for EnvironmentAmbientSource
impl EngineEnum for EnvironmentAmbientSource
§impl FromGodot for EnvironmentAmbientSource
impl FromGodot for EnvironmentAmbientSource
§fn try_from_godot(
via: <EnvironmentAmbientSource as GodotConvert>::Via,
) -> Result<EnvironmentAmbientSource, ConvertError>
fn try_from_godot( via: <EnvironmentAmbientSource as GodotConvert>::Via, ) -> Result<EnvironmentAmbientSource, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnvironmentAmbientSource
impl GodotConvert for EnvironmentAmbientSource
§impl Hash for EnvironmentAmbientSource
impl Hash for EnvironmentAmbientSource
§impl PartialEq for EnvironmentAmbientSource
impl PartialEq for EnvironmentAmbientSource
§impl ToGodot for EnvironmentAmbientSource
impl ToGodot for EnvironmentAmbientSource
impl Copy for EnvironmentAmbientSource
impl Eq for EnvironmentAmbientSource
impl StructuralPartialEq for EnvironmentAmbientSource
Auto Trait Implementations§
impl Freeze for EnvironmentAmbientSource
impl RefUnwindSafe for EnvironmentAmbientSource
impl Send for EnvironmentAmbientSource
impl Sync for EnvironmentAmbientSource
impl Unpin for EnvironmentAmbientSource
impl UnwindSafe for EnvironmentAmbientSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)