Struct EnvironmentGlowBlendMode
pub struct EnvironmentGlowBlendMode { /* private fields */ }
Implementations§
§impl EnvironmentGlowBlendMode
impl EnvironmentGlowBlendMode
pub const ADDITIVE: EnvironmentGlowBlendMode
pub const ADDITIVE: EnvironmentGlowBlendMode
Godot enumerator name: ENV_GLOW_BLEND_MODE_ADDITIVE
pub const SCREEN: EnvironmentGlowBlendMode
pub const SCREEN: EnvironmentGlowBlendMode
Godot enumerator name: ENV_GLOW_BLEND_MODE_SCREEN
pub const SOFTLIGHT: EnvironmentGlowBlendMode
pub const SOFTLIGHT: EnvironmentGlowBlendMode
Godot enumerator name: ENV_GLOW_BLEND_MODE_SOFTLIGHT
pub const REPLACE: EnvironmentGlowBlendMode
pub const REPLACE: EnvironmentGlowBlendMode
Godot enumerator name: ENV_GLOW_BLEND_MODE_REPLACE
pub const MIX: EnvironmentGlowBlendMode
pub const MIX: EnvironmentGlowBlendMode
Godot enumerator name: ENV_GLOW_BLEND_MODE_MIX
Trait Implementations§
§impl Clone for EnvironmentGlowBlendMode
impl Clone for EnvironmentGlowBlendMode
§fn clone(&self) -> EnvironmentGlowBlendMode
fn clone(&self) -> EnvironmentGlowBlendMode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentGlowBlendMode
impl Debug for EnvironmentGlowBlendMode
§impl EngineEnum for EnvironmentGlowBlendMode
impl EngineEnum for EnvironmentGlowBlendMode
§impl FromGodot for EnvironmentGlowBlendMode
impl FromGodot for EnvironmentGlowBlendMode
§fn try_from_godot(
via: <EnvironmentGlowBlendMode as GodotConvert>::Via,
) -> Result<EnvironmentGlowBlendMode, ConvertError>
fn try_from_godot( via: <EnvironmentGlowBlendMode as GodotConvert>::Via, ) -> Result<EnvironmentGlowBlendMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnvironmentGlowBlendMode
impl GodotConvert for EnvironmentGlowBlendMode
§impl Hash for EnvironmentGlowBlendMode
impl Hash for EnvironmentGlowBlendMode
§impl PartialEq for EnvironmentGlowBlendMode
impl PartialEq for EnvironmentGlowBlendMode
§impl ToGodot for EnvironmentGlowBlendMode
impl ToGodot for EnvironmentGlowBlendMode
impl Copy for EnvironmentGlowBlendMode
impl Eq for EnvironmentGlowBlendMode
impl StructuralPartialEq for EnvironmentGlowBlendMode
Auto Trait Implementations§
impl Freeze for EnvironmentGlowBlendMode
impl RefUnwindSafe for EnvironmentGlowBlendMode
impl Send for EnvironmentGlowBlendMode
impl Sync for EnvironmentGlowBlendMode
impl Unpin for EnvironmentGlowBlendMode
impl UnwindSafe for EnvironmentGlowBlendMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more