Struct EnvironmentSdfgiFramesToConverge
pub struct EnvironmentSdfgiFramesToConverge { /* private fields */ }
Expand description
Godot enum name: EnvironmentSDFGIFramesToConverge
.
Implementations§
§impl EnvironmentSdfgiFramesToConverge
impl EnvironmentSdfgiFramesToConverge
pub const IN_5_FRAMES: EnvironmentSdfgiFramesToConverge = _
pub const IN_5_FRAMES: EnvironmentSdfgiFramesToConverge = _
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_5_FRAMES
pub const IN_10_FRAMES: EnvironmentSdfgiFramesToConverge = _
pub const IN_10_FRAMES: EnvironmentSdfgiFramesToConverge = _
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_10_FRAMES
pub const IN_15_FRAMES: EnvironmentSdfgiFramesToConverge = _
pub const IN_15_FRAMES: EnvironmentSdfgiFramesToConverge = _
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_15_FRAMES
pub const IN_20_FRAMES: EnvironmentSdfgiFramesToConverge = _
pub const IN_20_FRAMES: EnvironmentSdfgiFramesToConverge = _
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_20_FRAMES
pub const IN_25_FRAMES: EnvironmentSdfgiFramesToConverge = _
pub const IN_25_FRAMES: EnvironmentSdfgiFramesToConverge = _
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_25_FRAMES
pub const IN_30_FRAMES: EnvironmentSdfgiFramesToConverge = _
pub const IN_30_FRAMES: EnvironmentSdfgiFramesToConverge = _
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_30_FRAMES
pub const MAX: EnvironmentSdfgiFramesToConverge = _
pub const MAX: EnvironmentSdfgiFramesToConverge = _
Godot enumerator name: ENV_SDFGI_CONVERGE_MAX
Trait Implementations§
§impl Clone for EnvironmentSdfgiFramesToConverge
impl Clone for EnvironmentSdfgiFramesToConverge
§fn clone(&self) -> EnvironmentSdfgiFramesToConverge
fn clone(&self) -> EnvironmentSdfgiFramesToConverge
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentSdfgiFramesToConverge
impl Debug for EnvironmentSdfgiFramesToConverge
§impl FromGodot for EnvironmentSdfgiFramesToConverge
impl FromGodot for EnvironmentSdfgiFramesToConverge
§fn try_from_godot(
via: <EnvironmentSdfgiFramesToConverge as GodotConvert>::Via,
) -> Result<EnvironmentSdfgiFramesToConverge, ConvertError>
fn try_from_godot( via: <EnvironmentSdfgiFramesToConverge as GodotConvert>::Via, ) -> Result<EnvironmentSdfgiFramesToConverge, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl Hash for EnvironmentSdfgiFramesToConverge
impl Hash for EnvironmentSdfgiFramesToConverge
§impl ToGodot for EnvironmentSdfgiFramesToConverge
impl ToGodot for EnvironmentSdfgiFramesToConverge
impl Copy for EnvironmentSdfgiFramesToConverge
impl Eq for EnvironmentSdfgiFramesToConverge
impl StructuralPartialEq for EnvironmentSdfgiFramesToConverge
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiFramesToConverge
impl RefUnwindSafe for EnvironmentSdfgiFramesToConverge
impl Send for EnvironmentSdfgiFramesToConverge
impl Sync for EnvironmentSdfgiFramesToConverge
impl Unpin for EnvironmentSdfgiFramesToConverge
impl UnwindSafe for EnvironmentSdfgiFramesToConverge
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)