Struct LightDirectionalShadowMode
pub struct LightDirectionalShadowMode { /* private fields */ }
Implementations§
§impl LightDirectionalShadowMode
impl LightDirectionalShadowMode
pub const ORTHOGONAL: LightDirectionalShadowMode = _
pub const ORTHOGONAL: LightDirectionalShadowMode = _
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL
pub const PARALLEL_2_SPLITS: LightDirectionalShadowMode = _
pub const PARALLEL_2_SPLITS: LightDirectionalShadowMode = _
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS
pub const PARALLEL_4_SPLITS: LightDirectionalShadowMode = _
pub const PARALLEL_4_SPLITS: LightDirectionalShadowMode = _
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
Trait Implementations§
§impl Clone for LightDirectionalShadowMode
impl Clone for LightDirectionalShadowMode
§fn clone(&self) -> LightDirectionalShadowMode
fn clone(&self) -> LightDirectionalShadowMode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LightDirectionalShadowMode
impl Debug for LightDirectionalShadowMode
§impl EngineEnum for LightDirectionalShadowMode
impl EngineEnum for LightDirectionalShadowMode
§impl FromGodot for LightDirectionalShadowMode
impl FromGodot for LightDirectionalShadowMode
§fn try_from_godot(
via: <LightDirectionalShadowMode as GodotConvert>::Via,
) -> Result<LightDirectionalShadowMode, ConvertError>
fn try_from_godot( via: <LightDirectionalShadowMode as GodotConvert>::Via, ) -> Result<LightDirectionalShadowMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightDirectionalShadowMode
impl GodotConvert for LightDirectionalShadowMode
§impl Hash for LightDirectionalShadowMode
impl Hash for LightDirectionalShadowMode
§impl PartialEq for LightDirectionalShadowMode
impl PartialEq for LightDirectionalShadowMode
§impl ToGodot for LightDirectionalShadowMode
impl ToGodot for LightDirectionalShadowMode
impl Copy for LightDirectionalShadowMode
impl Eq for LightDirectionalShadowMode
impl StructuralPartialEq for LightDirectionalShadowMode
Auto Trait Implementations§
impl Freeze for LightDirectionalShadowMode
impl RefUnwindSafe for LightDirectionalShadowMode
impl Send for LightDirectionalShadowMode
impl Sync for LightDirectionalShadowMode
impl Unpin for LightDirectionalShadowMode
impl UnwindSafe for LightDirectionalShadowMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)