Struct RenderingInfo
pub struct RenderingInfo { /* private fields */ }
Implementations§
§impl RenderingInfo
impl RenderingInfo
pub const TOTAL_OBJECTS_IN_FRAME: RenderingInfo = _
pub const TOTAL_OBJECTS_IN_FRAME: RenderingInfo = _
Godot enumerator name: RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME
pub const TOTAL_PRIMITIVES_IN_FRAME: RenderingInfo = _
pub const TOTAL_PRIMITIVES_IN_FRAME: RenderingInfo = _
Godot enumerator name: RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME
pub const TOTAL_DRAW_CALLS_IN_FRAME: RenderingInfo = _
pub const TOTAL_DRAW_CALLS_IN_FRAME: RenderingInfo = _
Godot enumerator name: RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME
pub const TEXTURE_MEM_USED: RenderingInfo = _
pub const TEXTURE_MEM_USED: RenderingInfo = _
Godot enumerator name: RENDERING_INFO_TEXTURE_MEM_USED
pub const BUFFER_MEM_USED: RenderingInfo = _
pub const BUFFER_MEM_USED: RenderingInfo = _
Godot enumerator name: RENDERING_INFO_BUFFER_MEM_USED
pub const VIDEO_MEM_USED: RenderingInfo = _
pub const VIDEO_MEM_USED: RenderingInfo = _
Godot enumerator name: RENDERING_INFO_VIDEO_MEM_USED
Trait Implementations§
§impl Clone for RenderingInfo
impl Clone for RenderingInfo
§fn clone(&self) -> RenderingInfo
fn clone(&self) -> RenderingInfo
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RenderingInfo
impl Debug for RenderingInfo
§impl EngineEnum for RenderingInfo
impl EngineEnum for RenderingInfo
§impl FromGodot for RenderingInfo
impl FromGodot for RenderingInfo
§fn try_from_godot(
via: <RenderingInfo as GodotConvert>::Via,
) -> Result<RenderingInfo, ConvertError>
fn try_from_godot( via: <RenderingInfo as GodotConvert>::Via, ) -> Result<RenderingInfo, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RenderingInfo
impl GodotConvert for RenderingInfo
§impl Hash for RenderingInfo
impl Hash for RenderingInfo
§impl PartialEq for RenderingInfo
impl PartialEq for RenderingInfo
§impl ToGodot for RenderingInfo
impl ToGodot for RenderingInfo
impl Copy for RenderingInfo
impl Eq for RenderingInfo
impl StructuralPartialEq for RenderingInfo
Auto Trait Implementations§
impl Freeze for RenderingInfo
impl RefUnwindSafe for RenderingInfo
impl Send for RenderingInfo
impl Sync for RenderingInfo
impl Unpin for RenderingInfo
impl UnwindSafe for RenderingInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)