Struct ViewportEnvironmentMode
pub struct ViewportEnvironmentMode { /* private fields */ }
Implementations§
§impl ViewportEnvironmentMode
impl ViewportEnvironmentMode
pub const DISABLED: ViewportEnvironmentMode = _
pub const DISABLED: ViewportEnvironmentMode = _
Godot enumerator name: VIEWPORT_ENVIRONMENT_DISABLED
pub const ENABLED: ViewportEnvironmentMode = _
pub const ENABLED: ViewportEnvironmentMode = _
Godot enumerator name: VIEWPORT_ENVIRONMENT_ENABLED
pub const INHERIT: ViewportEnvironmentMode = _
pub const INHERIT: ViewportEnvironmentMode = _
Godot enumerator name: VIEWPORT_ENVIRONMENT_INHERIT
pub const MAX: ViewportEnvironmentMode = _
pub const MAX: ViewportEnvironmentMode = _
Godot enumerator name: VIEWPORT_ENVIRONMENT_MAX
Trait Implementations§
§impl Clone for ViewportEnvironmentMode
impl Clone for ViewportEnvironmentMode
§fn clone(&self) -> ViewportEnvironmentMode
fn clone(&self) -> ViewportEnvironmentMode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ViewportEnvironmentMode
impl Debug for ViewportEnvironmentMode
§impl EngineEnum for ViewportEnvironmentMode
impl EngineEnum for ViewportEnvironmentMode
§impl FromGodot for ViewportEnvironmentMode
impl FromGodot for ViewportEnvironmentMode
§fn try_from_godot(
via: <ViewportEnvironmentMode as GodotConvert>::Via,
) -> Result<ViewportEnvironmentMode, ConvertError>
fn try_from_godot( via: <ViewportEnvironmentMode as GodotConvert>::Via, ) -> Result<ViewportEnvironmentMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ViewportEnvironmentMode
impl GodotConvert for ViewportEnvironmentMode
§impl Hash for ViewportEnvironmentMode
impl Hash for ViewportEnvironmentMode
§impl IndexEnum for ViewportEnvironmentMode
impl IndexEnum for ViewportEnvironmentMode
§impl PartialEq for ViewportEnvironmentMode
impl PartialEq for ViewportEnvironmentMode
§impl ToGodot for ViewportEnvironmentMode
impl ToGodot for ViewportEnvironmentMode
impl Copy for ViewportEnvironmentMode
impl Eq for ViewportEnvironmentMode
impl StructuralPartialEq for ViewportEnvironmentMode
Auto Trait Implementations§
impl Freeze for ViewportEnvironmentMode
impl RefUnwindSafe for ViewportEnvironmentMode
impl Send for ViewportEnvironmentMode
impl Sync for ViewportEnvironmentMode
impl Unpin for ViewportEnvironmentMode
impl UnwindSafe for ViewportEnvironmentMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)