godot::classes::text_edit

Struct MenuItems

pub struct MenuItems { /* private fields */ }

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impl MenuItems

pub const CUT: MenuItems = _

Godot enumerator name: MENU_CUT

pub const COPY: MenuItems = _

Godot enumerator name: MENU_COPY

pub const PASTE: MenuItems = _

Godot enumerator name: MENU_PASTE

pub const CLEAR: MenuItems = _

Godot enumerator name: MENU_CLEAR

pub const SELECT_ALL: MenuItems = _

Godot enumerator name: MENU_SELECT_ALL

pub const UNDO: MenuItems = _

Godot enumerator name: MENU_UNDO

pub const REDO: MenuItems = _

Godot enumerator name: MENU_REDO

pub const SUBMENU_TEXT_DIR: MenuItems = _

Godot enumerator name: MENU_SUBMENU_TEXT_DIR

pub const DIR_INHERITED: MenuItems = _

Godot enumerator name: MENU_DIR_INHERITED

pub const DIR_AUTO: MenuItems = _

Godot enumerator name: MENU_DIR_AUTO

pub const DIR_LTR: MenuItems = _

Godot enumerator name: MENU_DIR_LTR

pub const DIR_RTL: MenuItems = _

Godot enumerator name: MENU_DIR_RTL

pub const DISPLAY_UCC: MenuItems = _

Godot enumerator name: MENU_DISPLAY_UCC

pub const SUBMENU_INSERT_UCC: MenuItems = _

Godot enumerator name: MENU_SUBMENU_INSERT_UCC

pub const INSERT_LRM: MenuItems = _

Godot enumerator name: MENU_INSERT_LRM

pub const INSERT_RLM: MenuItems = _

Godot enumerator name: MENU_INSERT_RLM

pub const INSERT_LRE: MenuItems = _

Godot enumerator name: MENU_INSERT_LRE

pub const INSERT_RLE: MenuItems = _

Godot enumerator name: MENU_INSERT_RLE

pub const INSERT_LRO: MenuItems = _

Godot enumerator name: MENU_INSERT_LRO

pub const INSERT_RLO: MenuItems = _

Godot enumerator name: MENU_INSERT_RLO

pub const INSERT_PDF: MenuItems = _

Godot enumerator name: MENU_INSERT_PDF

pub const INSERT_ALM: MenuItems = _

Godot enumerator name: MENU_INSERT_ALM

pub const INSERT_LRI: MenuItems = _

Godot enumerator name: MENU_INSERT_LRI

pub const INSERT_RLI: MenuItems = _

Godot enumerator name: MENU_INSERT_RLI

pub const INSERT_FSI: MenuItems = _

Godot enumerator name: MENU_INSERT_FSI

pub const INSERT_PDI: MenuItems = _

Godot enumerator name: MENU_INSERT_PDI

pub const INSERT_ZWJ: MenuItems = _

Godot enumerator name: MENU_INSERT_ZWJ

pub const INSERT_ZWNJ: MenuItems = _

Godot enumerator name: MENU_INSERT_ZWNJ

pub const INSERT_WJ: MenuItems = _

Godot enumerator name: MENU_INSERT_WJ

pub const INSERT_SHY: MenuItems = _

Godot enumerator name: MENU_INSERT_SHY

pub const MAX: MenuItems = _

Godot enumerator name: MENU_MAX

Trait Implementations§

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impl Clone for MenuItems

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fn clone(&self) -> MenuItems

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MenuItems

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for MenuItems

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fn try_from_ord(ord: i32) -> Option<MenuItems>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

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fn godot_name(&self) -> &'static str

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fn from_ord(ord: i32) -> Self

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impl FromGodot for MenuItems

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fn try_from_godot( via: <MenuItems as GodotConvert>::Via, ) -> Result<MenuItems, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for MenuItems

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for MenuItems

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IndexEnum for MenuItems

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const ENUMERATOR_COUNT: usize = 30usize

Number of distinct enumerators in the enum. Read more
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fn to_index(self) -> usize

Converts the enumerator to usize, which can be used as an array index. Read more
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impl PartialEq for MenuItems

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fn eq(&self, other: &MenuItems) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for MenuItems

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type ToVia<'v> = i32

Target type of to_godot(), which can differ from Via for pass-by-reference types. Read more
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fn to_godot(&self) -> <MenuItems as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for MenuItems

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impl Eq for MenuItems

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impl StructuralPartialEq for MenuItems

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.