Struct Feature
pub struct Feature { /* private fields */ }
Implementations§
§impl Feature
impl Feature
pub const SIMPLE_LAYOUT: Feature = _
pub const SIMPLE_LAYOUT: Feature = _
Godot enumerator name: FEATURE_SIMPLE_LAYOUT
pub const BIDI_LAYOUT: Feature = _
pub const BIDI_LAYOUT: Feature = _
Godot enumerator name: FEATURE_BIDI_LAYOUT
pub const VERTICAL_LAYOUT: Feature = _
pub const VERTICAL_LAYOUT: Feature = _
Godot enumerator name: FEATURE_VERTICAL_LAYOUT
pub const KASHIDA_JUSTIFICATION: Feature = _
pub const KASHIDA_JUSTIFICATION: Feature = _
Godot enumerator name: FEATURE_KASHIDA_JUSTIFICATION
pub const BREAK_ITERATORS: Feature = _
pub const BREAK_ITERATORS: Feature = _
Godot enumerator name: FEATURE_BREAK_ITERATORS
pub const FONT_BITMAP: Feature = _
pub const FONT_BITMAP: Feature = _
Godot enumerator name: FEATURE_FONT_BITMAP
pub const FONT_DYNAMIC: Feature = _
pub const FONT_DYNAMIC: Feature = _
Godot enumerator name: FEATURE_FONT_DYNAMIC
pub const FONT_SYSTEM: Feature = _
pub const FONT_SYSTEM: Feature = _
Godot enumerator name: FEATURE_FONT_SYSTEM
pub const FONT_VARIABLE: Feature = _
pub const FONT_VARIABLE: Feature = _
Godot enumerator name: FEATURE_FONT_VARIABLE
pub const CONTEXT_SENSITIVE_CASE_CONVERSION: Feature = _
pub const CONTEXT_SENSITIVE_CASE_CONVERSION: Feature = _
Godot enumerator name: FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION
pub const USE_SUPPORT_DATA: Feature = _
pub const USE_SUPPORT_DATA: Feature = _
Godot enumerator name: FEATURE_USE_SUPPORT_DATA
pub const UNICODE_IDENTIFIERS: Feature = _
pub const UNICODE_IDENTIFIERS: Feature = _
Godot enumerator name: FEATURE_UNICODE_IDENTIFIERS
pub const UNICODE_SECURITY: Feature = _
pub const UNICODE_SECURITY: Feature = _
Godot enumerator name: FEATURE_UNICODE_SECURITY
Trait Implementations§
§impl EngineEnum for Feature
impl EngineEnum for Feature
§impl FromGodot for Feature
impl FromGodot for Feature
§fn try_from_godot(
via: <Feature as GodotConvert>::Via,
) -> Result<Feature, ConvertError>
fn try_from_godot( via: <Feature as GodotConvert>::Via, ) -> Result<Feature, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Feature
impl ToGodot for Feature
impl Copy for Feature
impl Eq for Feature
impl StructuralPartialEq for Feature
Auto Trait Implementations§
impl Freeze for Feature
impl RefUnwindSafe for Feature
impl Send for Feature
impl Sync for Feature
impl Unpin for Feature
impl UnwindSafe for Feature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)