Struct HandJoint
pub struct HandJoint { /* private fields */ }
Implementations§
§impl HandJoint
impl HandJoint
pub const THUMB_METACARPAL: HandJoint = _
pub const THUMB_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_THUMB_METACARPAL
pub const THUMB_PHALANX_PROXIMAL: HandJoint = _
pub const THUMB_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_THUMB_PHALANX_PROXIMAL
pub const THUMB_PHALANX_DISTAL: HandJoint = _
pub const THUMB_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_THUMB_PHALANX_DISTAL
pub const INDEX_FINGER_METACARPAL: HandJoint = _
pub const INDEX_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_METACARPAL
pub const INDEX_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const INDEX_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_PHALANX_PROXIMAL
pub const INDEX_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const INDEX_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_PHALANX_INTERMEDIATE
pub const INDEX_FINGER_PHALANX_DISTAL: HandJoint = _
pub const INDEX_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_PHALANX_DISTAL
pub const INDEX_FINGER_TIP: HandJoint = _
pub const INDEX_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_TIP
pub const MIDDLE_FINGER_METACARPAL: HandJoint = _
pub const MIDDLE_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_METACARPAL
pub const MIDDLE_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const MIDDLE_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_PHALANX_PROXIMAL
pub const MIDDLE_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const MIDDLE_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
pub const MIDDLE_FINGER_PHALANX_DISTAL: HandJoint = _
pub const MIDDLE_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_PHALANX_DISTAL
pub const MIDDLE_FINGER_TIP: HandJoint = _
pub const MIDDLE_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_TIP
pub const RING_FINGER_METACARPAL: HandJoint = _
pub const RING_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_METACARPAL
pub const RING_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const RING_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_PHALANX_PROXIMAL
pub const RING_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const RING_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_PHALANX_INTERMEDIATE
pub const RING_FINGER_PHALANX_DISTAL: HandJoint = _
pub const RING_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_PHALANX_DISTAL
pub const RING_FINGER_TIP: HandJoint = _
pub const RING_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_TIP
pub const PINKY_FINGER_METACARPAL: HandJoint = _
pub const PINKY_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_METACARPAL
pub const PINKY_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const PINKY_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_PHALANX_PROXIMAL
pub const PINKY_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const PINKY_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_PHALANX_INTERMEDIATE
pub const PINKY_FINGER_PHALANX_DISTAL: HandJoint = _
pub const PINKY_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_PHALANX_DISTAL
pub const PINKY_FINGER_TIP: HandJoint = _
pub const PINKY_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_TIP
Trait Implementations§
§impl EngineEnum for HandJoint
impl EngineEnum for HandJoint
§impl FromGodot for HandJoint
impl FromGodot for HandJoint
§fn try_from_godot(
via: <HandJoint as GodotConvert>::Via,
) -> Result<HandJoint, ConvertError>
fn try_from_godot( via: <HandJoint as GodotConvert>::Via, ) -> Result<HandJoint, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for HandJoint
impl ToGodot for HandJoint
impl Copy for HandJoint
impl Eq for HandJoint
impl StructuralPartialEq for HandJoint
Auto Trait Implementations§
impl Freeze for HandJoint
impl RefUnwindSafe for HandJoint
impl Send for HandJoint
impl Sync for HandJoint
impl Unpin for HandJoint
impl UnwindSafe for HandJoint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)