godot::obj

Struct BaseMut

pub struct BaseMut<'a, T>
where T: GodotClass,
{ /* private fields */ }
Expand description

Mutable/exclusive reference guard for a Base pointer.

This can be used to call methods on the base object of a Rust object, which takes &self or &mut self as the receiver.

See WithBaseField::base_mut() for usage.

Methods from Deref<Target = Gd<<T as GodotClass>::Base>>§

pub fn bind(&self) -> GdRef<'_, T>

Hands out a guard for a shared borrow, through which the user instance can be read.

The pattern is very similar to interior mutability with standard RefCell. You can either have multiple GdRef shared guards, or a single GdMut exclusive guard to a Rust GodotClass instance, independently of how many Gd smart pointers point to it. There are runtime checks to ensure that Rust safety rules (e.g. no & and &mut coexistence) are upheld.

Drop the guard as soon as you don’t need it anymore. See also Bind guards.

§Panics
  • If another Gd smart pointer pointing to the same Rust instance has a live GdMut guard bound.
  • If there is an ongoing function call from GDScript to Rust, which currently holds a &mut T reference to the user instance. This can happen through re-entrancy (Rust -> GDScript -> Rust call).

pub fn bind_mut(&mut self) -> GdMut<'_, T>

Hands out a guard for an exclusive borrow, through which the user instance can be read and written.

The pattern is very similar to interior mutability with standard RefCell. You can either have multiple GdRef shared guards, or a single GdMut exclusive guard to a Rust GodotClass instance, independently of how many Gd smart pointers point to it. There are runtime checks to ensure that Rust safety rules (e.g. no &mut aliasing) are upheld.

Drop the guard as soon as you don’t need it anymore. See also Bind guards.

§Panics
  • If another Gd smart pointer pointing to the same Rust instance has a live GdRef or GdMut guard bound.
  • If there is an ongoing function call from GDScript to Rust, which currently holds a &T or &mut T reference to the user instance. This can happen through re-entrancy (Rust -> GDScript -> Rust call).

pub fn instance_id(&self) -> InstanceId

⚠️ Returns the instance ID of this object (panics when dead).

§Panics

If this object is no longer alive (registered in Godot’s object database).

pub fn instance_id_unchecked(&self) -> InstanceId

Returns the last known, possibly invalid instance ID of this object.

This function does not check that the returned instance ID points to a valid instance! Unless performance is a problem, use instance_id() instead.

This method is safe and never panics.

pub fn is_instance_valid(&self) -> bool

Checks if this smart pointer points to a live object (read description!).

Using this method is often indicative of bad design – you should dispose of your pointers once an object is destroyed. However, this method exists because GDScript offers it and there may be rare use cases.

Do not use this method to check if you can safely access an object. Accessing dead objects is generally safe and will panic in a defined manner. Encountering such panics is almost always a bug you should fix, and not a runtime condition to check against.

pub fn upcast_ref<Base>(&self) -> &Base
where Base: GodotClass<Declarer = DeclEngine> + Bounds, T: Inherits<Base>,

Upcast shared-ref: access this object as a shared reference to a base class.

This is semantically equivalent to multiple applications of Self::deref(). Not really useful on its own, but combined with generic programming:

fn print_node_name<T>(node: &Gd<T>)
where
    T: Inherits<Node>,
{
    println!("Node name: {}", node.upcast_ref().get_name());
}

Note that this cannot be used to get a reference to Rust classes, for that you should use Gd::bind(). For instance this will fail:

#[derive(GodotClass)]
#[class(init, base = Node)]
struct SomeClass {}

#[godot_api]
impl INode for SomeClass {
    fn ready(&mut self) {
        let other = SomeClass::new_alloc();
        let _ = other.upcast_ref::<SomeClass>();
    }
}

pub fn upcast_mut<Base>(&mut self) -> &mut Base
where Base: GodotClass<Declarer = DeclEngine> + Bounds, T: Inherits<Base>,

Upcast exclusive-ref: access this object as an exclusive reference to a base class.

This is semantically equivalent to multiple applications of Self::deref_mut(). Not really useful on its own, but combined with generic programming:

fn set_node_name<T>(node: &mut Gd<T>, name: &str)
where
    T: Inherits<Node>,
{
    node.upcast_mut().set_name(name);
}

Note that this cannot be used to get a mutable reference to Rust classes, for that you should use Gd::bind_mut(). For instance this will fail:

#[derive(GodotClass)]
#[class(init, base = Node)]
struct SomeClass {}

#[godot_api]
impl INode for SomeClass {
    fn ready(&mut self) {
        let mut other = SomeClass::new_alloc();
        let _ = other.upcast_mut::<SomeClass>();
    }
}

pub fn callable<S>(&self, method_name: S) -> Callable
where S: Into<StringName>,

Returns a callable referencing a method from this object named method_name.

This is shorter syntax for Callable::from_object_method(self, method_name).

Trait Implementations§

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impl<T> Deref for BaseMut<'_, T>
where T: GodotClass,

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type Target = Gd<<T as GodotClass>::Base>

The resulting type after dereferencing.
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fn deref(&self) -> &Gd<<T as GodotClass>::Base>

Dereferences the value.
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impl<T> DerefMut for BaseMut<'_, T>
where T: GodotClass,

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fn deref_mut(&mut self) -> &mut Gd<<T as GodotClass>::Base>

Mutably dereferences the value.

Auto Trait Implementations§

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impl<'a, T> Freeze for BaseMut<'a, T>

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impl<'a, T> RefUnwindSafe for BaseMut<'a, T>
where T: RefUnwindSafe,

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impl<'a, T> !Send for BaseMut<'a, T>

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impl<'a, T> !Sync for BaseMut<'a, T>

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impl<'a, T> Unpin for BaseMut<'a, T>

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impl<'a, T> UnwindSafe for BaseMut<'a, T>
where T: RefUnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.