godot::prelude

Trait Export

pub trait Export: Var {
    // Provided method
    fn export_hint() -> PropertyHintInfo { ... }
}
Expand description

Trait implemented for types that can be used as #[export] fields.

Export is only implemented for objects Gd<T> if either T: Inherits<Node> or T: Inherits<Resource>, just like GDScript. This means you cannot use #[export] with Gd<RefCounted>, for example.

For enums, this trait can be derived using the #[derive(Export)] macro.

Provided Methods§

fn export_hint() -> PropertyHintInfo

The export info to use for an exported field of this type, if no other export info is specified.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

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impl Export for bool

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impl Export for f32

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impl Export for f64

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impl Export for i8

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impl Export for i16

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impl Export for i32

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impl Export for i64

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impl Export for u8

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impl Export for u16

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impl Export for u32

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impl<T> Export for Option<T>
where T: Export, Option<T>: Var,

Implementors§

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impl Export for Aabb

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impl Export for Basis

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impl Export for Color

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impl Export for Dictionary

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impl Export for GString

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impl Export for NodePath

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impl Export for PackedByteArray

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impl Export for PackedColorArray

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impl Export for PackedFloat32Array

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impl Export for PackedFloat64Array

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impl Export for PackedInt32Array

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impl Export for PackedInt64Array

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impl Export for PackedStringArray

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impl Export for PackedVector2Array

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impl Export for PackedVector3Array

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impl Export for PackedVector4Array

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impl Export for Plane

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impl Export for Projection

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impl Export for Quaternion

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impl Export for Rect2

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impl Export for Rect2i

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impl Export for StringName

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impl Export for Transform2D

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impl Export for Transform3D

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impl Export for Variant

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impl Export for Vector2

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impl Export for Vector2i

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impl Export for Vector3

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impl Export for Vector3i

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impl Export for Vector4

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impl Export for Vector4i

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impl<T> Export for Array<T>
where T: ArrayElement + Export,

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impl<T> Export for Gd<T>
where T: GodotClass<Exportable = Yes> + Bounds,

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impl<T, D> Export for DynGd<T, D>
where T: GodotClass<Exportable = Yes> + Bounds, D: 'static + ?Sized,