Struct Heuristic
pub struct Heuristic { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Heuristic
impl EngineEnum for Heuristic
§impl Export for Heuristic
impl Export for Heuristic
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for Heuristic
impl FromGodot for Heuristic
§fn try_from_godot(
via: <Heuristic as GodotConvert>::Via,
) -> Result<Heuristic, ConvertError>
fn try_from_godot( via: <Heuristic as GodotConvert>::Via, ) -> Result<Heuristic, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Heuristic
impl ToGodot for Heuristic
§fn to_godot(&self) -> <Heuristic as GodotConvert>::Via
fn to_godot(&self) -> <Heuristic as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Heuristic
impl Var for Heuristic
§fn var_get(field: &Heuristic) -> <Heuristic as GodotConvert>::Via
fn var_get(field: &Heuristic) -> <Heuristic as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut Heuristic, value: <Heuristic as GodotConvert>::Via)
fn var_set(field: &mut Heuristic, value: <Heuristic as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &Heuristic) -> <Heuristic as Var>::PubType
fn var_pub_get(field: &Heuristic) -> <Heuristic as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut Heuristic, value: <Heuristic as Var>::PubType)
fn var_pub_set(field: &mut Heuristic, value: <Heuristic as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for Heuristic
impl Eq for Heuristic
impl StructuralPartialEq for Heuristic
Auto Trait Implementations§
impl Freeze for Heuristic
impl RefUnwindSafe for Heuristic
impl Send for Heuristic
impl Sync for Heuristic
impl Unpin for Heuristic
impl UnwindSafe for Heuristic
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more