Struct LoopedFlag
pub struct LoopedFlag { /* private fields */ }
Implementations§
§impl LoopedFlag
impl LoopedFlag
pub const NONE: LoopedFlag
pub const NONE: LoopedFlag
Godot enumerator name: LOOPED_FLAG_NONE
pub const END: LoopedFlag
pub const END: LoopedFlag
Godot enumerator name: LOOPED_FLAG_END
pub const START: LoopedFlag
pub const START: LoopedFlag
Godot enumerator name: LOOPED_FLAG_START
Trait Implementations§
§impl Clone for LoopedFlag
impl Clone for LoopedFlag
§fn clone(&self) -> LoopedFlag
fn clone(&self) -> LoopedFlag
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LoopedFlag
impl Debug for LoopedFlag
§impl EngineEnum for LoopedFlag
impl EngineEnum for LoopedFlag
fn try_from_ord(ord: i32) -> Option<LoopedFlag>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [LoopedFlag]
fn values() -> &'static [LoopedFlag]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<LoopedFlag>]
fn all_constants() -> &'static [EnumConstant<LoopedFlag>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for LoopedFlag
impl FromGodot for LoopedFlag
§fn try_from_godot(
via: <LoopedFlag as GodotConvert>::Via,
) -> Result<LoopedFlag, ConvertError>
fn try_from_godot( via: <LoopedFlag as GodotConvert>::Via, ) -> Result<LoopedFlag, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LoopedFlag
impl GodotConvert for LoopedFlag
§impl Hash for LoopedFlag
impl Hash for LoopedFlag
§impl PartialEq for LoopedFlag
impl PartialEq for LoopedFlag
§impl ToGodot for LoopedFlag
impl ToGodot for LoopedFlag
§fn to_godot(&self) -> <LoopedFlag as GodotConvert>::Via
fn to_godot(&self) -> <LoopedFlag as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LoopedFlag
impl Eq for LoopedFlag
impl StructuralPartialEq for LoopedFlag
Auto Trait Implementations§
impl Freeze for LoopedFlag
impl RefUnwindSafe for LoopedFlag
impl Send for LoopedFlag
impl Sync for LoopedFlag
impl Unpin for LoopedFlag
impl UnwindSafe for LoopedFlag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more