Struct AnimationCallbackModeProcess
pub struct AnimationCallbackModeProcess { /* private fields */ }Implementations§
§impl AnimationCallbackModeProcess
impl AnimationCallbackModeProcess
pub const PHYSICS: AnimationCallbackModeProcess
pub const PHYSICS: AnimationCallbackModeProcess
Godot enumerator name: ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS
pub const IDLE: AnimationCallbackModeProcess
pub const IDLE: AnimationCallbackModeProcess
Godot enumerator name: ANIMATION_CALLBACK_MODE_PROCESS_IDLE
pub const MANUAL: AnimationCallbackModeProcess
pub const MANUAL: AnimationCallbackModeProcess
Godot enumerator name: ANIMATION_CALLBACK_MODE_PROCESS_MANUAL
Trait Implementations§
§impl Clone for AnimationCallbackModeProcess
impl Clone for AnimationCallbackModeProcess
§fn clone(&self) -> AnimationCallbackModeProcess
fn clone(&self) -> AnimationCallbackModeProcess
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for AnimationCallbackModeProcess
impl Debug for AnimationCallbackModeProcess
§impl EngineEnum for AnimationCallbackModeProcess
impl EngineEnum for AnimationCallbackModeProcess
fn try_from_ord(ord: i32) -> Option<AnimationCallbackModeProcess>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [AnimationCallbackModeProcess]
fn values() -> &'static [AnimationCallbackModeProcess]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AnimationCallbackModeProcess>]
fn all_constants() -> &'static [EnumConstant<AnimationCallbackModeProcess>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for AnimationCallbackModeProcess
impl FromGodot for AnimationCallbackModeProcess
§fn try_from_godot(
via: <AnimationCallbackModeProcess as GodotConvert>::Via,
) -> Result<AnimationCallbackModeProcess, ConvertError>
fn try_from_godot( via: <AnimationCallbackModeProcess as GodotConvert>::Via, ) -> Result<AnimationCallbackModeProcess, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationCallbackModeProcess
impl GodotConvert for AnimationCallbackModeProcess
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for AnimationCallbackModeProcess
impl Hash for AnimationCallbackModeProcess
§impl PartialEq for AnimationCallbackModeProcess
impl PartialEq for AnimationCallbackModeProcess
§impl ToGodot for AnimationCallbackModeProcess
impl ToGodot for AnimationCallbackModeProcess
§fn to_godot(&self) -> <AnimationCallbackModeProcess as GodotConvert>::Via
fn to_godot(&self) -> <AnimationCallbackModeProcess as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for AnimationCallbackModeProcess
impl Var for AnimationCallbackModeProcess
§type PubType = AnimationCallbackModeProcess
type PubType = AnimationCallbackModeProcess
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &AnimationCallbackModeProcess,
) -> <AnimationCallbackModeProcess as GodotConvert>::Via
fn var_get( field: &AnimationCallbackModeProcess, ) -> <AnimationCallbackModeProcess as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut AnimationCallbackModeProcess,
value: <AnimationCallbackModeProcess as GodotConvert>::Via,
)
fn var_set( field: &mut AnimationCallbackModeProcess, value: <AnimationCallbackModeProcess as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &AnimationCallbackModeProcess,
) -> <AnimationCallbackModeProcess as Var>::PubType
fn var_pub_get( field: &AnimationCallbackModeProcess, ) -> <AnimationCallbackModeProcess as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut AnimationCallbackModeProcess,
value: <AnimationCallbackModeProcess as Var>::PubType,
)
fn var_pub_set( field: &mut AnimationCallbackModeProcess, value: <AnimationCallbackModeProcess as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for AnimationCallbackModeProcess
impl Element for AnimationCallbackModeProcess
impl Eq for AnimationCallbackModeProcess
impl Export for AnimationCallbackModeProcess
impl StructuralPartialEq for AnimationCallbackModeProcess
Auto Trait Implementations§
impl Freeze for AnimationCallbackModeProcess
impl RefUnwindSafe for AnimationCallbackModeProcess
impl Send for AnimationCallbackModeProcess
impl Sync for AnimationCallbackModeProcess
impl Unpin for AnimationCallbackModeProcess
impl UnsafeUnpin for AnimationCallbackModeProcess
impl UnwindSafe for AnimationCallbackModeProcess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more