Struct SwitchMode
pub struct SwitchMode { /* private fields */ }
Implementations§
§impl SwitchMode
impl SwitchMode
pub const IMMEDIATE: SwitchMode
pub const IMMEDIATE: SwitchMode
Godot enumerator name: SWITCH_MODE_IMMEDIATE
pub const SYNC: SwitchMode
pub const SYNC: SwitchMode
Godot enumerator name: SWITCH_MODE_SYNC
pub const AT_END: SwitchMode
pub const AT_END: SwitchMode
Godot enumerator name: SWITCH_MODE_AT_END
Trait Implementations§
§impl Clone for SwitchMode
impl Clone for SwitchMode
§fn clone(&self) -> SwitchMode
fn clone(&self) -> SwitchMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SwitchMode
impl Debug for SwitchMode
§impl EngineEnum for SwitchMode
impl EngineEnum for SwitchMode
fn try_from_ord(ord: i32) -> Option<SwitchMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [SwitchMode]
fn values() -> &'static [SwitchMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<SwitchMode>]
fn all_constants() -> &'static [EnumConstant<SwitchMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for SwitchMode
impl FromGodot for SwitchMode
§fn try_from_godot(
via: <SwitchMode as GodotConvert>::Via,
) -> Result<SwitchMode, ConvertError>
fn try_from_godot( via: <SwitchMode as GodotConvert>::Via, ) -> Result<SwitchMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SwitchMode
impl GodotConvert for SwitchMode
§impl Hash for SwitchMode
impl Hash for SwitchMode
§impl PartialEq for SwitchMode
impl PartialEq for SwitchMode
§impl ToGodot for SwitchMode
impl ToGodot for SwitchMode
§fn to_godot(&self) -> <SwitchMode as GodotConvert>::Via
fn to_godot(&self) -> <SwitchMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SwitchMode
impl Eq for SwitchMode
impl StructuralPartialEq for SwitchMode
Auto Trait Implementations§
impl Freeze for SwitchMode
impl RefUnwindSafe for SwitchMode
impl Send for SwitchMode
impl Sync for SwitchMode
impl Unpin for SwitchMode
impl UnwindSafe for SwitchMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more