Struct AnimationProcessCallback
pub struct AnimationProcessCallback { /* private fields */ }Implementations§
§impl AnimationProcessCallback
impl AnimationProcessCallback
pub const PHYSICS: AnimationProcessCallback
pub const PHYSICS: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_PHYSICS
pub const IDLE: AnimationProcessCallback
pub const IDLE: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_IDLE
pub const MANUAL: AnimationProcessCallback
pub const MANUAL: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_MANUAL
Trait Implementations§
§impl Clone for AnimationProcessCallback
impl Clone for AnimationProcessCallback
§fn clone(&self) -> AnimationProcessCallback
fn clone(&self) -> AnimationProcessCallback
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for AnimationProcessCallback
impl Debug for AnimationProcessCallback
§impl EngineEnum for AnimationProcessCallback
impl EngineEnum for AnimationProcessCallback
fn try_from_ord(ord: i32) -> Option<AnimationProcessCallback>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [AnimationProcessCallback]
fn values() -> &'static [AnimationProcessCallback]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AnimationProcessCallback>]
fn all_constants() -> &'static [EnumConstant<AnimationProcessCallback>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for AnimationProcessCallback
impl Export for AnimationProcessCallback
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for AnimationProcessCallback
impl FromGodot for AnimationProcessCallback
§fn try_from_godot(
via: <AnimationProcessCallback as GodotConvert>::Via,
) -> Result<AnimationProcessCallback, ConvertError>
fn try_from_godot( via: <AnimationProcessCallback as GodotConvert>::Via, ) -> Result<AnimationProcessCallback, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationProcessCallback
impl GodotConvert for AnimationProcessCallback
§impl Hash for AnimationProcessCallback
impl Hash for AnimationProcessCallback
§impl PartialEq for AnimationProcessCallback
impl PartialEq for AnimationProcessCallback
§impl ToGodot for AnimationProcessCallback
impl ToGodot for AnimationProcessCallback
§fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for AnimationProcessCallback
impl Var for AnimationProcessCallback
§type PubType = AnimationProcessCallback
type PubType = AnimationProcessCallback
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &AnimationProcessCallback,
) -> <AnimationProcessCallback as GodotConvert>::Via
fn var_get( field: &AnimationProcessCallback, ) -> <AnimationProcessCallback as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut AnimationProcessCallback,
value: <AnimationProcessCallback as GodotConvert>::Via,
)
fn var_set( field: &mut AnimationProcessCallback, value: <AnimationProcessCallback as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(
field: &AnimationProcessCallback,
) -> <AnimationProcessCallback as Var>::PubType
fn var_pub_get( field: &AnimationProcessCallback, ) -> <AnimationProcessCallback as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut AnimationProcessCallback,
value: <AnimationProcessCallback as Var>::PubType,
)
fn var_pub_set( field: &mut AnimationProcessCallback, value: <AnimationProcessCallback as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for AnimationProcessCallback
impl Eq for AnimationProcessCallback
impl StructuralPartialEq for AnimationProcessCallback
Auto Trait Implementations§
impl Freeze for AnimationProcessCallback
impl RefUnwindSafe for AnimationProcessCallback
impl Send for AnimationProcessCallback
impl Sync for AnimationProcessCallback
impl Unpin for AnimationProcessCallback
impl UnwindSafe for AnimationProcessCallback
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more