Struct CopyMode
pub struct CopyMode { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for CopyMode
impl EngineEnum for CopyMode
§impl Export for CopyMode
impl Export for CopyMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for CopyMode
impl FromGodot for CopyMode
§fn try_from_godot(
via: <CopyMode as GodotConvert>::Via,
) -> Result<CopyMode, ConvertError>
fn try_from_godot( via: <CopyMode as GodotConvert>::Via, ) -> Result<CopyMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for CopyMode
impl ToGodot for CopyMode
§fn to_godot(&self) -> <CopyMode as GodotConvert>::Via
fn to_godot(&self) -> <CopyMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for CopyMode
impl Var for CopyMode
§fn var_get(field: &CopyMode) -> <CopyMode as GodotConvert>::Via
fn var_get(field: &CopyMode) -> <CopyMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut CopyMode, value: <CopyMode as GodotConvert>::Via)
fn var_set(field: &mut CopyMode, value: <CopyMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &CopyMode) -> <CopyMode as Var>::PubType
fn var_pub_get(field: &CopyMode) -> <CopyMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut CopyMode, value: <CopyMode as Var>::PubType)
fn var_pub_set(field: &mut CopyMode, value: <CopyMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for CopyMode
impl Eq for CopyMode
impl StructuralPartialEq for CopyMode
Auto Trait Implementations§
impl Freeze for CopyMode
impl RefUnwindSafe for CopyMode
impl Send for CopyMode
impl Sync for CopyMode
impl Unpin for CopyMode
impl UnwindSafe for CopyMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more