Struct DiffuseMode
pub struct DiffuseMode { /* private fields */ }
Implementations§
§impl DiffuseMode
impl DiffuseMode
pub const BURLEY: DiffuseMode
pub const BURLEY: DiffuseMode
Godot enumerator name: DIFFUSE_BURLEY
pub const LAMBERT: DiffuseMode
pub const LAMBERT: DiffuseMode
Godot enumerator name: DIFFUSE_LAMBERT
pub const LAMBERT_WRAP: DiffuseMode
pub const LAMBERT_WRAP: DiffuseMode
Godot enumerator name: DIFFUSE_LAMBERT_WRAP
pub const TOON: DiffuseMode
pub const TOON: DiffuseMode
Godot enumerator name: DIFFUSE_TOON
Trait Implementations§
§impl Clone for DiffuseMode
impl Clone for DiffuseMode
§fn clone(&self) -> DiffuseMode
fn clone(&self) -> DiffuseMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DiffuseMode
impl Debug for DiffuseMode
§impl EngineEnum for DiffuseMode
impl EngineEnum for DiffuseMode
fn try_from_ord(ord: i32) -> Option<DiffuseMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [DiffuseMode]
fn values() -> &'static [DiffuseMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<DiffuseMode>]
fn all_constants() -> &'static [EnumConstant<DiffuseMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for DiffuseMode
impl FromGodot for DiffuseMode
§fn try_from_godot(
via: <DiffuseMode as GodotConvert>::Via,
) -> Result<DiffuseMode, ConvertError>
fn try_from_godot( via: <DiffuseMode as GodotConvert>::Via, ) -> Result<DiffuseMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DiffuseMode
impl GodotConvert for DiffuseMode
§impl Hash for DiffuseMode
impl Hash for DiffuseMode
§impl PartialEq for DiffuseMode
impl PartialEq for DiffuseMode
§impl ToGodot for DiffuseMode
impl ToGodot for DiffuseMode
§fn to_godot(&self) -> <DiffuseMode as GodotConvert>::Via
fn to_godot(&self) -> <DiffuseMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DiffuseMode
impl Eq for DiffuseMode
impl StructuralPartialEq for DiffuseMode
Auto Trait Implementations§
impl Freeze for DiffuseMode
impl RefUnwindSafe for DiffuseMode
impl Send for DiffuseMode
impl Sync for DiffuseMode
impl Unpin for DiffuseMode
impl UnwindSafe for DiffuseMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more