Struct DistanceFadeMode
pub struct DistanceFadeMode { /* private fields */ }
Implementations§
§impl DistanceFadeMode
impl DistanceFadeMode
pub const DISABLED: DistanceFadeMode
pub const DISABLED: DistanceFadeMode
Godot enumerator name: DISTANCE_FADE_DISABLED
pub const PIXEL_ALPHA: DistanceFadeMode
pub const PIXEL_ALPHA: DistanceFadeMode
Godot enumerator name: DISTANCE_FADE_PIXEL_ALPHA
pub const PIXEL_DITHER: DistanceFadeMode
pub const PIXEL_DITHER: DistanceFadeMode
Godot enumerator name: DISTANCE_FADE_PIXEL_DITHER
pub const OBJECT_DITHER: DistanceFadeMode
pub const OBJECT_DITHER: DistanceFadeMode
Godot enumerator name: DISTANCE_FADE_OBJECT_DITHER
Trait Implementations§
§impl Clone for DistanceFadeMode
impl Clone for DistanceFadeMode
§fn clone(&self) -> DistanceFadeMode
fn clone(&self) -> DistanceFadeMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DistanceFadeMode
impl Debug for DistanceFadeMode
§impl EngineEnum for DistanceFadeMode
impl EngineEnum for DistanceFadeMode
fn try_from_ord(ord: i32) -> Option<DistanceFadeMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [DistanceFadeMode]
fn values() -> &'static [DistanceFadeMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<DistanceFadeMode>]
fn all_constants() -> &'static [EnumConstant<DistanceFadeMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for DistanceFadeMode
impl FromGodot for DistanceFadeMode
§fn try_from_godot(
via: <DistanceFadeMode as GodotConvert>::Via,
) -> Result<DistanceFadeMode, ConvertError>
fn try_from_godot( via: <DistanceFadeMode as GodotConvert>::Via, ) -> Result<DistanceFadeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DistanceFadeMode
impl GodotConvert for DistanceFadeMode
§impl Hash for DistanceFadeMode
impl Hash for DistanceFadeMode
§impl PartialEq for DistanceFadeMode
impl PartialEq for DistanceFadeMode
§impl ToGodot for DistanceFadeMode
impl ToGodot for DistanceFadeMode
§fn to_godot(&self) -> <DistanceFadeMode as GodotConvert>::Via
fn to_godot(&self) -> <DistanceFadeMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DistanceFadeMode
impl Eq for DistanceFadeMode
impl StructuralPartialEq for DistanceFadeMode
Auto Trait Implementations§
impl Freeze for DistanceFadeMode
impl RefUnwindSafe for DistanceFadeMode
impl Send for DistanceFadeMode
impl Sync for DistanceFadeMode
impl Unpin for DistanceFadeMode
impl UnwindSafe for DistanceFadeMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more