Struct TextureParam
pub struct TextureParam { /* private fields */ }
Implementations§
§impl TextureParam
impl TextureParam
pub const ALBEDO: TextureParam = _
pub const ALBEDO: TextureParam = _
Godot enumerator name: TEXTURE_ALBEDO
pub const METALLIC: TextureParam = _
pub const METALLIC: TextureParam = _
Godot enumerator name: TEXTURE_METALLIC
pub const ROUGHNESS: TextureParam = _
pub const ROUGHNESS: TextureParam = _
Godot enumerator name: TEXTURE_ROUGHNESS
pub const EMISSION: TextureParam = _
pub const EMISSION: TextureParam = _
Godot enumerator name: TEXTURE_EMISSION
pub const NORMAL: TextureParam = _
pub const NORMAL: TextureParam = _
Godot enumerator name: TEXTURE_NORMAL
pub const RIM: TextureParam = _
pub const RIM: TextureParam = _
Godot enumerator name: TEXTURE_RIM
pub const CLEARCOAT: TextureParam = _
pub const CLEARCOAT: TextureParam = _
Godot enumerator name: TEXTURE_CLEARCOAT
pub const FLOWMAP: TextureParam = _
pub const FLOWMAP: TextureParam = _
Godot enumerator name: TEXTURE_FLOWMAP
pub const AMBIENT_OCCLUSION: TextureParam = _
pub const AMBIENT_OCCLUSION: TextureParam = _
Godot enumerator name: TEXTURE_AMBIENT_OCCLUSION
pub const HEIGHTMAP: TextureParam = _
pub const HEIGHTMAP: TextureParam = _
Godot enumerator name: TEXTURE_HEIGHTMAP
pub const SUBSURFACE_SCATTERING: TextureParam = _
pub const SUBSURFACE_SCATTERING: TextureParam = _
Godot enumerator name: TEXTURE_SUBSURFACE_SCATTERING
pub const SUBSURFACE_TRANSMITTANCE: TextureParam = _
pub const SUBSURFACE_TRANSMITTANCE: TextureParam = _
Godot enumerator name: TEXTURE_SUBSURFACE_TRANSMITTANCE
pub const BACKLIGHT: TextureParam = _
pub const BACKLIGHT: TextureParam = _
Godot enumerator name: TEXTURE_BACKLIGHT
pub const REFRACTION: TextureParam = _
pub const REFRACTION: TextureParam = _
Godot enumerator name: TEXTURE_REFRACTION
pub const DETAIL_MASK: TextureParam = _
pub const DETAIL_MASK: TextureParam = _
Godot enumerator name: TEXTURE_DETAIL_MASK
pub const DETAIL_ALBEDO: TextureParam = _
pub const DETAIL_ALBEDO: TextureParam = _
Godot enumerator name: TEXTURE_DETAIL_ALBEDO
pub const DETAIL_NORMAL: TextureParam = _
pub const DETAIL_NORMAL: TextureParam = _
Godot enumerator name: TEXTURE_DETAIL_NORMAL
pub const ORM: TextureParam = _
pub const ORM: TextureParam = _
Godot enumerator name: TEXTURE_ORM
pub const MAX: TextureParam = _
pub const MAX: TextureParam = _
Godot enumerator name: TEXTURE_MAX
Trait Implementations§
§impl Clone for TextureParam
impl Clone for TextureParam
§fn clone(&self) -> TextureParam
fn clone(&self) -> TextureParam
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for TextureParam
impl Debug for TextureParam
§impl EngineEnum for TextureParam
impl EngineEnum for TextureParam
§impl FromGodot for TextureParam
impl FromGodot for TextureParam
§fn try_from_godot(
via: <TextureParam as GodotConvert>::Via,
) -> Result<TextureParam, ConvertError>
fn try_from_godot( via: <TextureParam as GodotConvert>::Via, ) -> Result<TextureParam, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.