Struct AnchorMode
pub struct AnchorMode { /* private fields */ }Implementations§
§impl AnchorMode
impl AnchorMode
pub const FIXED_TOP_LEFT: AnchorMode
pub const FIXED_TOP_LEFT: AnchorMode
Godot enumerator name: ANCHOR_MODE_FIXED_TOP_LEFT
pub const DRAG_CENTER: AnchorMode
pub const DRAG_CENTER: AnchorMode
Godot enumerator name: ANCHOR_MODE_DRAG_CENTER
Trait Implementations§
§impl Clone for AnchorMode
impl Clone for AnchorMode
§fn clone(&self) -> AnchorMode
fn clone(&self) -> AnchorMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for AnchorMode
impl Debug for AnchorMode
§impl EngineEnum for AnchorMode
impl EngineEnum for AnchorMode
fn try_from_ord(ord: i32) -> Option<AnchorMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [AnchorMode]
fn values() -> &'static [AnchorMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AnchorMode>]
fn all_constants() -> &'static [EnumConstant<AnchorMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for AnchorMode
impl Export for AnchorMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for AnchorMode
impl FromGodot for AnchorMode
§fn try_from_godot(
via: <AnchorMode as GodotConvert>::Via,
) -> Result<AnchorMode, ConvertError>
fn try_from_godot( via: <AnchorMode as GodotConvert>::Via, ) -> Result<AnchorMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnchorMode
impl GodotConvert for AnchorMode
§impl Hash for AnchorMode
impl Hash for AnchorMode
§impl PartialEq for AnchorMode
impl PartialEq for AnchorMode
§impl ToGodot for AnchorMode
impl ToGodot for AnchorMode
§fn to_godot(&self) -> <AnchorMode as GodotConvert>::Via
fn to_godot(&self) -> <AnchorMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for AnchorMode
impl Var for AnchorMode
§type PubType = AnchorMode
type PubType = AnchorMode
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &AnchorMode) -> <AnchorMode as GodotConvert>::Via
fn var_get(field: &AnchorMode) -> <AnchorMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut AnchorMode, value: <AnchorMode as GodotConvert>::Via)
fn var_set(field: &mut AnchorMode, value: <AnchorMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &AnchorMode) -> <AnchorMode as Var>::PubType
fn var_pub_get(field: &AnchorMode) -> <AnchorMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut AnchorMode, value: <AnchorMode as Var>::PubType)
fn var_pub_set(field: &mut AnchorMode, value: <AnchorMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for AnchorMode
impl Eq for AnchorMode
impl StructuralPartialEq for AnchorMode
Auto Trait Implementations§
impl Freeze for AnchorMode
impl RefUnwindSafe for AnchorMode
impl Send for AnchorMode
impl Sync for AnchorMode
impl Unpin for AnchorMode
impl UnwindSafe for AnchorMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more