Struct Camera2DProcessCallback
pub struct Camera2DProcessCallback { /* private fields */ }
Implementations§
§impl Camera2DProcessCallback
impl Camera2DProcessCallback
pub const PHYSICS: Camera2DProcessCallback
pub const PHYSICS: Camera2DProcessCallback
Godot enumerator name: CAMERA2D_PROCESS_PHYSICS
pub const IDLE: Camera2DProcessCallback
pub const IDLE: Camera2DProcessCallback
Godot enumerator name: CAMERA2D_PROCESS_IDLE
Trait Implementations§
§impl Clone for Camera2DProcessCallback
impl Clone for Camera2DProcessCallback
§fn clone(&self) -> Camera2DProcessCallback
fn clone(&self) -> Camera2DProcessCallback
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Camera2DProcessCallback
impl Debug for Camera2DProcessCallback
§impl EngineEnum for Camera2DProcessCallback
impl EngineEnum for Camera2DProcessCallback
fn try_from_ord(ord: i32) -> Option<Camera2DProcessCallback>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [Camera2DProcessCallback]
fn values() -> &'static [Camera2DProcessCallback]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<Camera2DProcessCallback>]
fn all_constants() -> &'static [EnumConstant<Camera2DProcessCallback>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for Camera2DProcessCallback
impl FromGodot for Camera2DProcessCallback
§fn try_from_godot(
via: <Camera2DProcessCallback as GodotConvert>::Via,
) -> Result<Camera2DProcessCallback, ConvertError>
fn try_from_godot( via: <Camera2DProcessCallback as GodotConvert>::Via, ) -> Result<Camera2DProcessCallback, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Camera2DProcessCallback
impl GodotConvert for Camera2DProcessCallback
§impl Hash for Camera2DProcessCallback
impl Hash for Camera2DProcessCallback
§impl PartialEq for Camera2DProcessCallback
impl PartialEq for Camera2DProcessCallback
§impl ToGodot for Camera2DProcessCallback
impl ToGodot for Camera2DProcessCallback
§fn to_godot(&self) -> <Camera2DProcessCallback as GodotConvert>::Via
fn to_godot(&self) -> <Camera2DProcessCallback as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Camera2DProcessCallback
impl Eq for Camera2DProcessCallback
impl StructuralPartialEq for Camera2DProcessCallback
Auto Trait Implementations§
impl Freeze for Camera2DProcessCallback
impl RefUnwindSafe for Camera2DProcessCallback
impl Send for Camera2DProcessCallback
impl Sync for Camera2DProcessCallback
impl Unpin for Camera2DProcessCallback
impl UnwindSafe for Camera2DProcessCallback
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more