Struct ProjectionType
pub struct ProjectionType { /* private fields */ }
Implementations§
§impl ProjectionType
impl ProjectionType
pub const PERSPECTIVE: ProjectionType
pub const PERSPECTIVE: ProjectionType
Godot enumerator name: PROJECTION_PERSPECTIVE
pub const ORTHOGONAL: ProjectionType
pub const ORTHOGONAL: ProjectionType
Godot enumerator name: PROJECTION_ORTHOGONAL
pub const FRUSTUM: ProjectionType
pub const FRUSTUM: ProjectionType
Godot enumerator name: PROJECTION_FRUSTUM
Trait Implementations§
§impl Clone for ProjectionType
impl Clone for ProjectionType
§fn clone(&self) -> ProjectionType
fn clone(&self) -> ProjectionType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ProjectionType
impl Debug for ProjectionType
§impl EngineEnum for ProjectionType
impl EngineEnum for ProjectionType
fn try_from_ord(ord: i32) -> Option<ProjectionType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ProjectionType]
fn values() -> &'static [ProjectionType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ProjectionType>]
fn all_constants() -> &'static [EnumConstant<ProjectionType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ProjectionType
impl FromGodot for ProjectionType
§fn try_from_godot(
via: <ProjectionType as GodotConvert>::Via,
) -> Result<ProjectionType, ConvertError>
fn try_from_godot( via: <ProjectionType as GodotConvert>::Via, ) -> Result<ProjectionType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ProjectionType
impl GodotConvert for ProjectionType
§impl Hash for ProjectionType
impl Hash for ProjectionType
§impl PartialEq for ProjectionType
impl PartialEq for ProjectionType
§impl ToGodot for ProjectionType
impl ToGodot for ProjectionType
§fn to_godot(&self) -> <ProjectionType as GodotConvert>::Via
fn to_godot(&self) -> <ProjectionType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ProjectionType
impl Eq for ProjectionType
impl StructuralPartialEq for ProjectionType
Auto Trait Implementations§
impl Freeze for ProjectionType
impl RefUnwindSafe for ProjectionType
impl Send for ProjectionType
impl Sync for ProjectionType
impl Unpin for ProjectionType
impl UnwindSafe for ProjectionType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more