Struct TextureFilter
pub struct TextureFilter { /* private fields */ }
Implementations§
§impl TextureFilter
impl TextureFilter
pub const PARENT_NODE: TextureFilter = _
pub const PARENT_NODE: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_PARENT_NODE
pub const NEAREST: TextureFilter = _
pub const NEAREST: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_NEAREST
pub const LINEAR: TextureFilter = _
pub const LINEAR: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_LINEAR
pub const NEAREST_WITH_MIPMAPS: TextureFilter = _
pub const NEAREST_WITH_MIPMAPS: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_NEAREST_WITH_MIPMAPS
pub const LINEAR_WITH_MIPMAPS: TextureFilter = _
pub const LINEAR_WITH_MIPMAPS: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_LINEAR_WITH_MIPMAPS
pub const NEAREST_WITH_MIPMAPS_ANISOTROPIC: TextureFilter = _
pub const NEAREST_WITH_MIPMAPS_ANISOTROPIC: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC
pub const LINEAR_WITH_MIPMAPS_ANISOTROPIC: TextureFilter = _
pub const LINEAR_WITH_MIPMAPS_ANISOTROPIC: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC
pub const MAX: TextureFilter = _
pub const MAX: TextureFilter = _
Godot enumerator name: TEXTURE_FILTER_MAX
Trait Implementations§
§impl Clone for TextureFilter
impl Clone for TextureFilter
§fn clone(&self) -> TextureFilter
fn clone(&self) -> TextureFilter
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureFilter
impl Debug for TextureFilter
§impl EngineEnum for TextureFilter
impl EngineEnum for TextureFilter
§impl FromGodot for TextureFilter
impl FromGodot for TextureFilter
§fn try_from_godot(
via: <TextureFilter as GodotConvert>::Via,
) -> Result<TextureFilter, ConvertError>
fn try_from_godot( via: <TextureFilter as GodotConvert>::Via, ) -> Result<TextureFilter, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureFilter
impl GodotConvert for TextureFilter
§impl Hash for TextureFilter
impl Hash for TextureFilter
§impl IndexEnum for TextureFilter
impl IndexEnum for TextureFilter
§impl PartialEq for TextureFilter
impl PartialEq for TextureFilter
§impl ToGodot for TextureFilter
impl ToGodot for TextureFilter
impl Copy for TextureFilter
impl Eq for TextureFilter
impl StructuralPartialEq for TextureFilter
Auto Trait Implementations§
impl Freeze for TextureFilter
impl RefUnwindSafe for TextureFilter
impl Send for TextureFilter
impl Sync for TextureFilter
impl Unpin for TextureFilter
impl UnwindSafe for TextureFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more