Struct BlendMode
pub struct BlendMode { /* private fields */ }
Implementations§
§impl BlendMode
impl BlendMode
pub const PREMULT_ALPHA: BlendMode
pub const PREMULT_ALPHA: BlendMode
Godot enumerator name: BLEND_MODE_PREMULT_ALPHA
Trait Implementations§
§impl EngineEnum for BlendMode
impl EngineEnum for BlendMode
fn try_from_ord(ord: i32) -> Option<BlendMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<BlendMode>]
fn all_constants() -> &'static [EnumConstant<BlendMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for BlendMode
impl FromGodot for BlendMode
§fn try_from_godot(
via: <BlendMode as GodotConvert>::Via,
) -> Result<BlendMode, ConvertError>
fn try_from_godot( via: <BlendMode as GodotConvert>::Via, ) -> Result<BlendMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BlendMode
impl ToGodot for BlendMode
§fn to_godot(&self) -> <BlendMode as GodotConvert>::Via
fn to_godot(&self) -> <BlendMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BlendMode
impl Eq for BlendMode
impl StructuralPartialEq for BlendMode
Auto Trait Implementations§
impl Freeze for BlendMode
impl RefUnwindSafe for BlendMode
impl Send for BlendMode
impl Sync for BlendMode
impl Unpin for BlendMode
impl UnwindSafe for BlendMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more