Struct BlendMode
pub struct BlendMode { /* private fields */ }Implementations§
§impl BlendMode
impl BlendMode
pub const PREMULT_ALPHA: BlendMode
pub const PREMULT_ALPHA: BlendMode
Godot enumerator name: BLEND_MODE_PREMULT_ALPHA
Trait Implementations§
§impl EngineEnum for BlendMode
impl EngineEnum for BlendMode
§impl Export for BlendMode
impl Export for BlendMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for BlendMode
impl FromGodot for BlendMode
§fn try_from_godot(
via: <BlendMode as GodotConvert>::Via,
) -> Result<BlendMode, ConvertError>
fn try_from_godot( via: <BlendMode as GodotConvert>::Via, ) -> Result<BlendMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BlendMode
impl ToGodot for BlendMode
§fn to_godot(&self) -> <BlendMode as GodotConvert>::Via
fn to_godot(&self) -> <BlendMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for BlendMode
impl Var for BlendMode
§fn var_get(field: &BlendMode) -> <BlendMode as GodotConvert>::Via
fn var_get(field: &BlendMode) -> <BlendMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut BlendMode, value: <BlendMode as GodotConvert>::Via)
fn var_set(field: &mut BlendMode, value: <BlendMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &BlendMode) -> <BlendMode as Var>::PubType
fn var_pub_get(field: &BlendMode) -> <BlendMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut BlendMode, value: <BlendMode as Var>::PubType)
fn var_pub_set(field: &mut BlendMode, value: <BlendMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for BlendMode
impl Eq for BlendMode
impl StructuralPartialEq for BlendMode
Auto Trait Implementations§
impl Freeze for BlendMode
impl RefUnwindSafe for BlendMode
impl Send for BlendMode
impl Sync for BlendMode
impl Unpin for BlendMode
impl UnwindSafe for BlendMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more