Struct LightMode
pub struct LightMode { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for LightMode
impl EngineEnum for LightMode
§impl FromGodot for LightMode
impl FromGodot for LightMode
§fn try_from_godot(
via: <LightMode as GodotConvert>::Via,
) -> Result<LightMode, ConvertError>
fn try_from_godot( via: <LightMode as GodotConvert>::Via, ) -> Result<LightMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for LightMode
impl ToGodot for LightMode
impl Copy for LightMode
impl Eq for LightMode
impl StructuralPartialEq for LightMode
Auto Trait Implementations§
impl Freeze for LightMode
impl RefUnwindSafe for LightMode
impl Send for LightMode
impl Sync for LightMode
impl Unpin for LightMode
impl UnwindSafe for LightMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more