Struct MotionMode
pub struct MotionMode { /* private fields */ }
Implementations§
§impl MotionMode
impl MotionMode
pub const GROUNDED: MotionMode
pub const GROUNDED: MotionMode
Godot enumerator name: MOTION_MODE_GROUNDED
pub const FLOATING: MotionMode
pub const FLOATING: MotionMode
Godot enumerator name: MOTION_MODE_FLOATING
Trait Implementations§
§impl Clone for MotionMode
impl Clone for MotionMode
§fn clone(&self) -> MotionMode
fn clone(&self) -> MotionMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MotionMode
impl Debug for MotionMode
§impl EngineEnum for MotionMode
impl EngineEnum for MotionMode
fn try_from_ord(ord: i32) -> Option<MotionMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [MotionMode]
fn values() -> &'static [MotionMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<MotionMode>]
fn all_constants() -> &'static [EnumConstant<MotionMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for MotionMode
impl FromGodot for MotionMode
§fn try_from_godot(
via: <MotionMode as GodotConvert>::Via,
) -> Result<MotionMode, ConvertError>
fn try_from_godot( via: <MotionMode as GodotConvert>::Via, ) -> Result<MotionMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for MotionMode
impl GodotConvert for MotionMode
§impl Hash for MotionMode
impl Hash for MotionMode
§impl PartialEq for MotionMode
impl PartialEq for MotionMode
§impl ToGodot for MotionMode
impl ToGodot for MotionMode
§fn to_godot(&self) -> <MotionMode as GodotConvert>::Via
fn to_godot(&self) -> <MotionMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MotionMode
impl Eq for MotionMode
impl StructuralPartialEq for MotionMode
Auto Trait Implementations§
impl Freeze for MotionMode
impl RefUnwindSafe for MotionMode
impl Send for MotionMode
impl Sync for MotionMode
impl Unpin for MotionMode
impl UnwindSafe for MotionMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more