Struct BuildMode
pub struct BuildMode { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for BuildMode
impl EngineEnum for BuildMode
§impl Export for BuildMode
impl Export for BuildMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for BuildMode
impl FromGodot for BuildMode
§fn try_from_godot(
via: <BuildMode as GodotConvert>::Via,
) -> Result<BuildMode, ConvertError>
fn try_from_godot( via: <BuildMode as GodotConvert>::Via, ) -> Result<BuildMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BuildMode
impl ToGodot for BuildMode
§fn to_godot(&self) -> <BuildMode as GodotConvert>::Via
fn to_godot(&self) -> <BuildMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for BuildMode
impl Var for BuildMode
§fn var_get(field: &BuildMode) -> <BuildMode as GodotConvert>::Via
fn var_get(field: &BuildMode) -> <BuildMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut BuildMode, value: <BuildMode as GodotConvert>::Via)
fn var_set(field: &mut BuildMode, value: <BuildMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &BuildMode) -> <BuildMode as Var>::PubType
fn var_pub_get(field: &BuildMode) -> <BuildMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut BuildMode, value: <BuildMode as Var>::PubType)
fn var_pub_set(field: &mut BuildMode, value: <BuildMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for BuildMode
impl Eq for BuildMode
impl StructuralPartialEq for BuildMode
Auto Trait Implementations§
impl Freeze for BuildMode
impl RefUnwindSafe for BuildMode
impl Send for BuildMode
impl Sync for BuildMode
impl Unpin for BuildMode
impl UnwindSafe for BuildMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more