Struct FocusMode
pub struct FocusMode { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for FocusMode
impl EngineEnum for FocusMode
§impl Export for FocusMode
impl Export for FocusMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for FocusMode
impl FromGodot for FocusMode
§fn try_from_godot(
via: <FocusMode as GodotConvert>::Via,
) -> Result<FocusMode, ConvertError>
fn try_from_godot( via: <FocusMode as GodotConvert>::Via, ) -> Result<FocusMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for FocusMode
impl ToGodot for FocusMode
§fn to_godot(&self) -> <FocusMode as GodotConvert>::Via
fn to_godot(&self) -> <FocusMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for FocusMode
impl Var for FocusMode
§fn var_get(field: &FocusMode) -> <FocusMode as GodotConvert>::Via
fn var_get(field: &FocusMode) -> <FocusMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut FocusMode, value: <FocusMode as GodotConvert>::Via)
fn var_set(field: &mut FocusMode, value: <FocusMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &FocusMode) -> <FocusMode as Var>::PubType
fn var_pub_get(field: &FocusMode) -> <FocusMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut FocusMode, value: <FocusMode as Var>::PubType)
fn var_pub_set(field: &mut FocusMode, value: <FocusMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for FocusMode
impl Eq for FocusMode
impl StructuralPartialEq for FocusMode
Auto Trait Implementations§
impl Freeze for FocusMode
impl RefUnwindSafe for FocusMode
impl Send for FocusMode
impl Sync for FocusMode
impl Unpin for FocusMode
impl UnwindSafe for FocusMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more