Struct TextDirection
pub struct TextDirection { /* private fields */ }
Implementations§
§impl TextDirection
impl TextDirection
pub const INHERITED: TextDirection
pub const INHERITED: TextDirection
Godot enumerator name: TEXT_DIRECTION_INHERITED
pub const AUTO: TextDirection
pub const AUTO: TextDirection
Godot enumerator name: TEXT_DIRECTION_AUTO
pub const LTR: TextDirection
pub const LTR: TextDirection
Godot enumerator name: TEXT_DIRECTION_LTR
pub const RTL: TextDirection
pub const RTL: TextDirection
Godot enumerator name: TEXT_DIRECTION_RTL
Trait Implementations§
§impl Clone for TextDirection
impl Clone for TextDirection
§fn clone(&self) -> TextDirection
fn clone(&self) -> TextDirection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextDirection
impl Debug for TextDirection
§impl EngineEnum for TextDirection
impl EngineEnum for TextDirection
fn try_from_ord(ord: i32) -> Option<TextDirection>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [TextDirection]
fn values() -> &'static [TextDirection]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TextDirection>]
fn all_constants() -> &'static [EnumConstant<TextDirection>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TextDirection
impl FromGodot for TextDirection
§fn try_from_godot(
via: <TextDirection as GodotConvert>::Via,
) -> Result<TextDirection, ConvertError>
fn try_from_godot( via: <TextDirection as GodotConvert>::Via, ) -> Result<TextDirection, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextDirection
impl GodotConvert for TextDirection
§impl Hash for TextDirection
impl Hash for TextDirection
§impl PartialEq for TextDirection
impl PartialEq for TextDirection
§impl ToGodot for TextDirection
impl ToGodot for TextDirection
§fn to_godot(&self) -> <TextDirection as GodotConvert>::Via
fn to_godot(&self) -> <TextDirection as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextDirection
impl Eq for TextDirection
impl StructuralPartialEq for TextDirection
Auto Trait Implementations§
impl Freeze for TextDirection
impl RefUnwindSafe for TextDirection
impl Send for TextDirection
impl Sync for TextDirection
impl Unpin for TextDirection
impl UnwindSafe for TextDirection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more