Struct AxisFlag
pub struct AxisFlag { /* private fields */ }Implementations§
Trait Implementations§
§impl BitOrAssign for AxisFlag
impl BitOrAssign for AxisFlag
§fn bitor_assign(&mut self, rhs: AxisFlag)
fn bitor_assign(&mut self, rhs: AxisFlag)
Performs the
|= operation. Read more§impl EngineBitfield for AxisFlag
impl EngineBitfield for AxisFlag
§impl Export for AxisFlag
impl Export for AxisFlag
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for AxisFlag
impl FromGodot for AxisFlag
§fn try_from_godot(
via: <AxisFlag as GodotConvert>::Via,
) -> Result<AxisFlag, ConvertError>
fn try_from_godot( via: <AxisFlag as GodotConvert>::Via, ) -> Result<AxisFlag, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for AxisFlag
impl ToGodot for AxisFlag
§fn to_godot(&self) -> <AxisFlag as GodotConvert>::Via
fn to_godot(&self) -> <AxisFlag as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for AxisFlag
impl Var for AxisFlag
§fn var_get(field: &AxisFlag) -> <AxisFlag as GodotConvert>::Via
fn var_get(field: &AxisFlag) -> <AxisFlag as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut AxisFlag, value: <AxisFlag as GodotConvert>::Via)
fn var_set(field: &mut AxisFlag, value: <AxisFlag as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &AxisFlag) -> <AxisFlag as Var>::PubType
fn var_pub_get(field: &AxisFlag) -> <AxisFlag as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut AxisFlag, value: <AxisFlag as Var>::PubType)
fn var_pub_set(field: &mut AxisFlag, value: <AxisFlag as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for AxisFlag
impl Eq for AxisFlag
impl StructuralPartialEq for AxisFlag
Auto Trait Implementations§
impl Freeze for AxisFlag
impl RefUnwindSafe for AxisFlag
impl Send for AxisFlag
impl Sync for AxisFlag
impl Unpin for AxisFlag
impl UnwindSafe for AxisFlag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more