Struct AccessibilityFlags
pub struct AccessibilityFlags { /* private fields */ }Implementations§
§impl AccessibilityFlags
impl AccessibilityFlags
pub const HIDDEN: AccessibilityFlags
pub const HIDDEN: AccessibilityFlags
Godot enumerator name: FLAG_HIDDEN
pub const MULTISELECTABLE: AccessibilityFlags
pub const MULTISELECTABLE: AccessibilityFlags
Godot enumerator name: FLAG_MULTISELECTABLE
pub const REQUIRED: AccessibilityFlags
pub const REQUIRED: AccessibilityFlags
Godot enumerator name: FLAG_REQUIRED
pub const VISITED: AccessibilityFlags
pub const VISITED: AccessibilityFlags
Godot enumerator name: FLAG_VISITED
pub const BUSY: AccessibilityFlags
pub const BUSY: AccessibilityFlags
Godot enumerator name: FLAG_BUSY
pub const MODAL: AccessibilityFlags
pub const MODAL: AccessibilityFlags
Godot enumerator name: FLAG_MODAL
pub const TOUCH_PASSTHROUGH: AccessibilityFlags
pub const TOUCH_PASSTHROUGH: AccessibilityFlags
Godot enumerator name: FLAG_TOUCH_PASSTHROUGH
pub const READONLY: AccessibilityFlags
pub const READONLY: AccessibilityFlags
Godot enumerator name: FLAG_READONLY
pub const DISABLED: AccessibilityFlags
pub const DISABLED: AccessibilityFlags
Godot enumerator name: FLAG_DISABLED
pub const CLIPS_CHILDREN: AccessibilityFlags
pub const CLIPS_CHILDREN: AccessibilityFlags
Godot enumerator name: FLAG_CLIPS_CHILDREN
Trait Implementations§
§impl Clone for AccessibilityFlags
impl Clone for AccessibilityFlags
§fn clone(&self) -> AccessibilityFlags
fn clone(&self) -> AccessibilityFlags
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for AccessibilityFlags
impl Debug for AccessibilityFlags
§impl EngineEnum for AccessibilityFlags
impl EngineEnum for AccessibilityFlags
fn try_from_ord(ord: i32) -> Option<AccessibilityFlags>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [AccessibilityFlags]
fn values() -> &'static [AccessibilityFlags]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AccessibilityFlags>]
fn all_constants() -> &'static [EnumConstant<AccessibilityFlags>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for AccessibilityFlags
impl FromGodot for AccessibilityFlags
§fn try_from_godot(
via: <AccessibilityFlags as GodotConvert>::Via,
) -> Result<AccessibilityFlags, ConvertError>
fn try_from_godot( via: <AccessibilityFlags as GodotConvert>::Via, ) -> Result<AccessibilityFlags, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AccessibilityFlags
impl GodotConvert for AccessibilityFlags
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for AccessibilityFlags
impl Hash for AccessibilityFlags
§impl PartialEq for AccessibilityFlags
impl PartialEq for AccessibilityFlags
§impl ToGodot for AccessibilityFlags
impl ToGodot for AccessibilityFlags
§fn to_godot(&self) -> <AccessibilityFlags as GodotConvert>::Via
fn to_godot(&self) -> <AccessibilityFlags as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for AccessibilityFlags
impl Var for AccessibilityFlags
§type PubType = AccessibilityFlags
type PubType = AccessibilityFlags
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &AccessibilityFlags,
) -> <AccessibilityFlags as GodotConvert>::Via
fn var_get( field: &AccessibilityFlags, ) -> <AccessibilityFlags as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut AccessibilityFlags,
value: <AccessibilityFlags as GodotConvert>::Via,
)
fn var_set( field: &mut AccessibilityFlags, value: <AccessibilityFlags as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &AccessibilityFlags,
) -> <AccessibilityFlags as Var>::PubType
fn var_pub_get( field: &AccessibilityFlags, ) -> <AccessibilityFlags as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut AccessibilityFlags,
value: <AccessibilityFlags as Var>::PubType,
)
fn var_pub_set( field: &mut AccessibilityFlags, value: <AccessibilityFlags as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for AccessibilityFlags
impl Element for AccessibilityFlags
impl Eq for AccessibilityFlags
impl Export for AccessibilityFlags
impl StructuralPartialEq for AccessibilityFlags
Auto Trait Implementations§
impl Freeze for AccessibilityFlags
impl RefUnwindSafe for AccessibilityFlags
impl Send for AccessibilityFlags
impl Sync for AccessibilityFlags
impl Unpin for AccessibilityFlags
impl UnsafeUnpin for AccessibilityFlags
impl UnwindSafe for AccessibilityFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more